https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #25 from Alex S <iwt...@gmail.com> --- I found a better target for experiments. Older (< 3) GZDoom versions used libfmodex.so, which is quite convenient for us since it is dynamically linked and, unlike www.fmod.com, there is no registration-to-download bullshit. You can grab a copy at https://zdoom.org/files/gzdoom/bin/gzdoom_2.4.0_amd64.deb. For running it use run.sh script from http://repo.steampowered.com/steamrt/steamrt-scout/snapshots/0.20190711.3/steam-runtime.tar.xz [SHA256 (steam-runtime.tar.xz) = ae5b94638a339911054e8b3ac0dea8da615be93bc6ba7c59c82e495e62ac79f8]. The game eventually crashes anyway, but not before it has tried to initialize FMOD. (In reply to Tijl Coosemans from comment #24) > Does fmod or alsalib try to access anything under /dev, /dev/snd/controlC* for libasound.so, /dev/dsp for OSS plugin. > /proc, or /sys? No. -- You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug. _______________________________________________ freebsd-emulation@freebsd.org mailing list https://lists.freebsd.org/mailman/listinfo/freebsd-emulation To unsubscribe, send any mail to "freebsd-emulation-unsubscr...@freebsd.org"