> Since this is right now a glide specific project perhaps a piecemeal > approach to implementing this shim is appropriate. The little I've looked > at the glide libs shows; freebsd's nm can show all the important > symbol info (externs) and our ldd can show the share object dependencies.
That's exactly what I'm doing. Unfortunately, ldd spits the dummy. I think I'll be using code based on objcopy for modification of symbol names and dependent libraries. > > How goes it with a native /dev/3dfx? > Not as well as I'd like. It follows the structure of Daryll Strauss'es code OK, but when glide is initialising, after getting the number of cards, it tries to pass a structure for some I/O which has some garbage values in it. I don't know if the structure is packed differently or what. Most frustrating. If I can beat this shim into shape, then we can have hardware accelerated OpenGL while I tinker with the device driver. Grrr. Have a Voodoo 1 myself. Am also waiting for someone else to do the mtrr code for AMD K6-2s. Stephen > -- The views expressed above are not those of PGS Tensor. "We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true." Robert Wilensky, University of California To Unsubscribe: send mail to majord...@freebsd.org with "unsubscribe freebsd-hackers" in the body of the message