> Since this is right now a glide specific project perhaps a piecemeal
> approach to implementing this shim is appropriate.  The little I've looked
> at the glide libs shows; freebsd's nm can show all the important
> symbol info (externs) and our ldd can show the share object dependencies. 

That's exactly what I'm doing. Unfortunately, ldd spits the dummy. I think 
I'll be using code based on objcopy for modification of symbol names and 
dependent libraries.
>   
> How goes it with a native /dev/3dfx? 
> 
Not as well as I'd like. It follows the structure of Daryll Strauss'es code 
OK, but when glide is initialising, after getting the number of cards, it 
tries to pass a structure for some I/O which has some garbage values in it. I 
don't know if the structure is packed differently or what. Most frustrating. 
If I can beat this shim into shape, then we can have hardware accelerated 
OpenGL while I tinker with the device driver. Grrr. Have a Voodoo 1 myself. Am 
also waiting for someone else to do the mtrr code for AMD K6-2s.



        Stephen
> 

-- 
  The views expressed above are not those of PGS Tensor.

    "We've heard that a million monkeys at a million keyboards could produce
     the Complete Works of Shakespeare; now, thanks to the Internet, we know
     this is not true."            Robert Wilensky, University of California




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