James FitzGibbon wrote:
> 
> The program will core after about 10 seconds, every time.
> It would appear that there is an issue with some low-level allocator in the
> STL as shipped in 4.x.

  Dude.  The STL implementation that ships with g++ isn't thread safe. 
In fact, if you read the STL portion of the C++ specification, you will
notice that threads are not mentioned at all.  The only guarantees made
by the STL are that operations will complete within certain performance
guidelines.

  As a safety tip, the string implementation in the g++ implementation
isn't thread safe either.  It uses a shared buffer scheme ("char*
string->rep") to reduce memory consumption & improve performance.  This
is in opposition to "deep copy" style libraries, like the SGI STL, that
work in threaded environments.

  Because of the way the C++ standard is written, commercial STL
implementations, such as the Rogue Wave library that comes with the Sun
C++ compiler, suffer from the same threading problems.

-- 
Jack Rusher, Senior Engineer | mailto:[EMAIL PROTECTED]
Integratus, Inc.             | http://www.integratus.com


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