> I've been trying to find out some information on programming the
> fb/vesa interface, eg. set_video_mode() and friends.

Try the Vesa 3.0 document (google is your friend).

> From the few examples I've seen, it appears that you have to
> muck about with banks rather than use a pointer to linear
> frame buffer (logo_saver.c, splash.c).  Is there no way to
> access the fb linearly?

The video memory organisation varies from mode to mode.  The splash
code tries to work with several different organisations, including the
lowest-common-denominator banked/interleaved modes.

> Does anyone know of any resources giving more information
> on fb programming?

Most DOS games/graphics books should at least try to discuss the use
of VESA video modes.

Regards,
Mike

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