> I've been trying to find out some information on programming the > fb/vesa interface, eg. set_video_mode() and friends.
Try the Vesa 3.0 document (google is your friend). > From the few examples I've seen, it appears that you have to > muck about with banks rather than use a pointer to linear > frame buffer (logo_saver.c, splash.c). Is there no way to > access the fb linearly? The video memory organisation varies from mode to mode. The splash code tries to work with several different organisations, including the lowest-common-denominator banked/interleaved modes. > Does anyone know of any resources giving more information > on fb programming? Most DOS games/graphics books should at least try to discuss the use of VESA video modes. Regards, Mike To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-hackers" in the body of the message