Taavi Talvik wrote: > Probably this belongs to questions, but anyway: > > How portable is idea of using linker sets? Is it possible > to use them (maybe using some preprocessor wizardry) on > linux/solaris/win/etc? Do they have somewhat similiar facilities?
"Moderately portable". A linker set is basically a mechanism for getting the linker to aggregate instances of a structure element into an array of structure elements, and then set a total count. In effect, it allows you to "magically" declare an initialized array of data in a distributed fashion, instead of having to declare it al together, in one module. It is an abuce of the method that the GNU ld uses in order to aggregate lists of constructor and destructor references for support of virtual, pure virtual, and template classes as single instances, rather than as static per object instances. This basically allows you to do "templateclassname<int> foo;", and end up with only one copy of the member function code (the constructor, destructor, etc.) for the entire program, even if you statically declare instances of this class type in multiple compilation units. The simple answer to your question is that you can abuse this mechanism wherever you use ELF, GNU ld is used as your linker, and your compiler supports inline assembly with ELF section attribution. This answer is "good enough" if you are using GNU tools on all your platforms, so you could stop reading now. However, if you are not... The more complete answer is that any linker that supports a C++ compiler, and for which the combination permits a single instance of a constructor/destructor for a virtual or pure virtual base class *might* support linker sets, if the code was implemented generically enough (i.e. the aggregation effect is by attribute, not by specific name, and limited to e.g. ".init" and ".fini"). If it supports single instancing with template classes, rather than static instancing, then you are *guaranteed* that the linker can support linker sets. In general, this must be supported to enable implementation of certain C++ standard mandated elements, in particular, static data members, such as list<type>::count (an integer count of elements on a per type list), which could not be implemented with per compilation unit static instances. So the claim "standards compliant", if accurate, usually means "yes". Whether the C compiler can generate them is based on the ability of the C compiler to generate linker C++ feature triggering code... which bascially means inline assembly, and the ability to specify enough information to trigger the linker effect (i.e. if the linker looks at the object attribute ans the compiler attributes objects as "compiled C code" as distinct from "compiled C++ code", then it won't work; because of the need for C++ code to link with system libraries written in C, though, this check is unlikely). Microsoft DLL's have that ability, derived from OLE, and based on the current COM (Common Object Model) to create arbitrary support for aggregate objects. Specifically, Microsoft DLL's which are instances of COM objects generally have "process attach" and "process detach" entry points (equivalent to ".init" and ".fini" in UNIX for the creation of global constructors and destructors). They also have the ability to support arbitrary "thread attach" and "thread detach" entry points. These are necessary to be able to support "rental" and "apartment" model threading, which permits you to create a thread-unsafe library, and maintain the ability to use it from a threaded program anyway (UNIX is very behind Microsoft here; an example is the LDAP and IMAP4 client libraries, both of which could benefit from these models, but of course, the LDAP libraries are generally not thread safe even on Win32, because people don't know how to program to Windows threads models). Because they need to be able to create a worker thread at "process attach", kill it at "process detach", and IPC with it from threads which rendesvous at "thread attach" and "thread detach", Microsoft supports an arbitrary extension mechanism in their linker, which you can access from Visual C++ inline asm directives (the WSOCK32 -- "winsock" -- API requires this ability, since it uses an event engine to translate windows events for asynchornous events; every Windows network application effectively relies on a hidden window with an event loop in it based on a "process attach" to the DLL). -- So the general answer is "pretty much everyone whose linker is capable of linking programs compliant with the C++ standards, and whose C compiler supports a sufficiently sophisticated ability to escape to inline assebly to generate the data that the linker uses to accomplish C++ specific features, can be made to support linker sets". Of course... "the implementation is left as an exercise for the student"... 8-). -- Terry To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-hackers" in the body of the message