On 04.07.2012 23:37, Lev Serebryakov wrote:
Hello, Alexander.
You wrote 4 июля 2012 г., 12:46:09:


AVC>  http://shader.kaist.edu/packetshader/ (and links there) are good example
AVC>  of what is going on.
   But HOW?! GPU has very high "preparation" and data transfer cost,
   how it could be used for such small packets of data, as 1.5-9K
   datagrams?!
According to http://www.ndsl.kaist.edu/~kyoungsoo/papers/packetshader.pdf - cumulative dispatch latency is between 3.8-4.1 microseconds (section 2.2). And GPU is doing routing lookup only (at least for IPv4/IPv6 forwarding), so we're always transferring/receving fixed amount of data.

Btw, there are exact hardware specifications in this document.


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