Hi,

What Attilllo and others need are KTR traces in the most stripped down
example of interactive-busting workload you can find.

Eg: if you're doing 32 concurrent buildworlds and trying to test
interactivity - fine, but that's going to result in a lot of KTR
stuff.
If you can reproduce it using a dd via /dev/null and /dev/random (like
another poster did) with nothing else running, then even better.
If you can do it without X running, even better.

I honestly suggest ignoring benchmarks for now and concentrating on
interactivity.


Adrian
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