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Maintainer: amd...@freebsd.org Last committer: a...@freebsd.org Ident: $FreeBSD: head/games/bloodfrontier/Makefile 324744 2013-08-14 22:35:50Z ak $ Log URL: http://beefy2.isc.freebsd.org/bulk/head-amd64-default/2013-09-12_01h37m09s/logs/bloodfrontier-b2_6.log Build URL: http://beefy2.isc.freebsd.org/bulk/head-amd64-default/2013-09-12_01h37m09s Log: ====>> Building games/bloodfrontier build started at Thu Sep 12 13:43:33 UTC 2013 port directory: /usr/ports/games/bloodfrontier building for: FreeBSD head-amd64-default-job-19 10.0-CURRENT FreeBSD 10.0-CURRENT amd64 maintained by: amd...@freebsd.org Makefile ident: $FreeBSD: head/games/bloodfrontier/Makefile 324744 2013-08-14 22:35:50Z ak $ Poudriere version: 3.1-pre ---Begin Environment--- OSVERSION=1000055 UNAME_v=FreeBSD 10.0-CURRENT UNAME_r=10.0-CURRENT BLOCKSIZE=K MAIL=/var/mail/root STATUS=1 MASTERMNT=/usr/local/poudriere/data/build/head-amd64-default/ref PKG_EXT=txz tpid=17413 PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/root/bin POUDRIERE_BUILD_TYPE=bulk NBPARALLEL=24 PKGNG=1 PKGNAME=bloodfrontier-b2_6 PKG_DELETE=/usr/local/sbin/pkg delete -y -f PKG_ADD=/usr/local/sbin/pkg add PWD=/root MASTERNAME=head-amd64-default USER=root HOME=/root POUDRIERE_VERSION=3.1-pre SKIPSANITY=1 LOCALBASE=/usr/local PACKAGE_BUILDING=yes ---End Environment--- ---Begin OPTIONS List--- ===> The following configuration options are available for bloodfrontier-b2_6: OPTIMIZED_CFLAGS=on: Use extra compiler optimizations ====> Executable Selections: you have to choose at least one of them CLIENT=on: Build client DEDICATED=on: Build dedicated server ===> Use 'make config' to modify these settings ---End OPTIONS List--- --CONFIGURE_ARGS-- --x-libraries=/usr/local/lib --x-includes=/usr/local/include --prefix=/usr/local ${_LATE_CONFIGURE_ARGS} --End CONFIGURE_ARGS-- --CONFIGURE_ENV-- TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config MAKE=gmake SHELL=/bin/sh CONFIG_SHELL=/bin/sh CONFIG_SITE=/usr/ports/Templates/config.site lt_cv_sys_max_cmd_len=262144 --End CONFIGURE_ENV-- --MAKE_ENV-- TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config SHELL=/bin/sh NO_LINT=YES PREFIX=/usr/local LOCALBASE=/usr/local LIBDIR="/usr/lib" CC="cc" CFLAGS="-O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing" CPP="cpp" CPPFLAGS="" LDFLAGS="" CXX="c++" CXXFLAGS="-O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer" MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install -s -o root -g wheel -m 555" BSD_INSTALL_LIB="install -s -o root -g wheel -m 444" BSD_INSTALL_SCRIPT="install -o root -g wheel -m 555" BSD_INSTALL_DATA="install -o root -g wheel -m 444" BSD_INSTALL_MAN="install -o root -g wheel -m 444" --End MAKE_ENV-- --SUB_LIST-- PREFIX=/usr/local LOCALBASE=/usr/local DATADIR=/usr/local/share/bloodfrontier DOCSDIR=/usr/local/share/doc/bloodfrontier EXAMPLESDIR=/usr/local/share/examples/bloodfrontier WWWDIR=/usr/local/www/bloodfrontier ETCDIR=/usr/local/etc/bloodfrontier --End SUB_LIST-- ---Begin make.conf--- USE_PACKAGE_DEPENDS=yes BATCH=yes WRKDIRPREFIX=/wrkdirs PACKAGES=/packages DISTDIR=/distfiles #### /usr/local/etc/poudriere.d/make.conf #### WITH_PKGNG=yes NO_RESTRICTED=yes DISABLE_MAKE_JOBS=yes ---End make.conf--- ===> Cleaning for bloodfrontier-b2_6 =======================<phase: check-config >============================ =========================================================================== =======================<phase: pkg-depends >============================ ===> bloodfrontier-b2_6 depends on file: /usr/local/sbin/pkg - not found ===> Verifying install for /usr/local/sbin/pkg in /usr/ports/ports-mgmt/pkg ===> Installing existing package /packages/All/pkg-1.1.4_2.txz Installing pkg-1.1.4_2... done If you are upgrading from the old package format, first run: # pkg2ng ===> Returning to build of bloodfrontier-b2_6 =========================================================================== =======================<phase: fetch-depends >============================ =========================================================================== =======================<phase: fetch >============================ ===> Fetching all distfiles required by bloodfrontier-b2_6 for building =========================================================================== =======================<phase: checksum >============================ ===> Fetching all distfiles required by bloodfrontier-b2_6 for building => SHA256 Checksum OK for bloodfrontier-B2-linux.tar.bz2. =========================================================================== =======================<phase: extract-depends>============================ =========================================================================== =======================<phase: extract >============================ ===> Fetching all distfiles required by bloodfrontier-b2_6 for building ===> Extracting for bloodfrontier-b2_6 => SHA256 Checksum OK for bloodfrontier-B2-linux.tar.bz2. =========================================================================== =======================<phase: patch-depends >============================ =========================================================================== =======================<phase: patch >============================ ===> Patching for bloodfrontier-b2_6 ===> Applying FreeBSD patches for bloodfrontier-b2_6 =========================================================================== =======================<phase: build-depends >============================ ===> bloodfrontier-b2_6 depends on file: /usr/local/bin/sdl-config - not found ===> Verifying install for /usr/local/bin/sdl-config in /usr/ports/devel/sdl12 ===> Installing existing package /packages/All/sdl-1.2.15_2,2.txz Installing sdl-1.2.15_2,2...Installing xproto-7.0.24... done Installing xf86vidmodeproto-2.3.1... done Installing xextproto-7.2.1... done Installing renderproto-0.11.1... done Installing randrproto-1.4.0... done Installing libxcb-1.9.1...Installing libXdmcp-1.1.1... done Installing libXau-1.0.8... done Installing libxml2-2.8.0_2... done Installing libpthread-stubs-0.3_3... done done Installing libXxf86vm-1.1.3...Installing libXext-1.3.2,1...Installing libX11-1.6.1,1...Installing kbproto-1.0.6... done done done done Installing libXrender-0.9.8... done Installing libXrandr-1.4.1... done Installing libXfixes-5.0.1...Installing fixesproto-5.0... done done Installing libXdamage-1.1.4...Installing damageproto-1.2.1... done done Installing dri2proto-2.8... done Installing expat-2.1.0... done Installing pciids-20130823... done Installing libdrm-2.4.17_1...Installing libpciaccess-0.13.2... done done Installing libGLU-9.0.0...Installing libGL-7.6.1_4... done done Installing aalib-1.4.r5_6... done done ------------------------------------------------------------------------------ Your SDL library has been built with libvgl support, which means that you can run almost any SDL application straight on your console (VESA 2.0 compatible videocard is required). To do this you have to load the vesa kernel module or enable it in your kernel, and set environment variable "SDL_VIDEODRIVER=vgl". ------------------------------------------------------------------------------ ===> Returning to build of bloodfrontier-b2_6 ===> bloodfrontier-b2_6 depends on executable: gmake - not found ===> Verifying install for gmake in /usr/ports/devel/gmake ===> Installing existing package /packages/All/gmake-3.82_1.txz Installing gmake-3.82_1...Installing gettext-0.18.3... done done ===> Returning to build of bloodfrontier-b2_6 ===> bloodfrontier-b2_6 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found ===> Verifying install for /usr/local/libdata/pkgconfig/glproto.pc in /usr/ports/x11/glproto ===> Installing existing package /packages/All/glproto-1.4.16.txz Installing glproto-1.4.16... done ===> Returning to build of bloodfrontier-b2_6 ===> bloodfrontier-b2_6 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found =========================================================================== =======================<phase: lib-depends >============================ ===> bloodfrontier-b2_6 depends on shared library: SDL-1.2 - found ===> bloodfrontier-b2_6 depends on shared library: SDL_image-1.2 - not found ===> Verifying install for SDL_image-1.2 in /usr/ports/graphics/sdl_image ===> Installing existing package /packages/All/sdl_image-1.2.12_3.txz Installing sdl_image-1.2.12_3...Installing webp-0.3.1...Installing png-1.5.17... done Installing jpeg-8_4... done done Installing tiff-4.0.3...Installing jbigkit-1.6... done done done ===> Returning to build of bloodfrontier-b2_6 ===> bloodfrontier-b2_6 depends on shared library: SDL_mixer-1.2 - not found ===> Verifying install for SDL_mixer-1.2 in /usr/ports/audio/sdl_mixer ===> Installing existing package /packages/All/sdl_mixer-1.2.12_3.txz Installing sdl_mixer-1.2.12_3...Installing smpeg-0.4.4_10... done Installing timidity-0.2i_1... done Installing libvorbis-1.3.3_1,3...Installing libogg-1.3.1,4... done done Installing libmikmod-3.1.12... done Installing flac-1.3.0_1... done done ===> Returning to build of bloodfrontier-b2_6 ===> bloodfrontier-b2_6 depends on shared library: GLU.1 - found =========================================================================== =======================<phase: configure >============================ ===> Configuring for bloodfrontier-b2_6 ===> FreeBSD 10 autotools fix applied to /wrkdirs/usr/ports/games/bloodfrontier/work/bloodfrontier/src/enet/aclocal.m4 ===> FreeBSD 10 autotools fix applied to /wrkdirs/usr/ports/games/bloodfrontier/work/bloodfrontier/src/enet/configure configure: loading site script /usr/ports/Templates/config.site checking for a BSD-compatible install... /usr/bin/install -c -o root -g wheel checking whether build environment is sane... yes <snip> c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/ctf.o game/ctf.cpp In file included from game/ctf.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/ctf.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/entities.o game/entities.cpp In file included from game/entities.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/entities.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/game.o game/game.cpp In file included from game/game.cpp:2: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/game.cpp:2: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/hud.o game/hud.cpp In file included from game/hud.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/hud.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/physics.o game/physics.cpp In file included from game/physics.cpp:2: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/physics.cpp:2: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) game/physics.cpp:836:8: warning: unused variable 'vel' [-Wunused-variable] vec vel(pl->vel); ^ 3 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/projs.o game/projs.cpp In file included from game/projs.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/projs.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) game/projs.cpp:337:39: warning: unused variable 'orig' [-Wunused-variable] vec dir = vec(proj.to).sub(proj.o), orig = proj.o; ^ game/projs.cpp:1201:10: warning: unused variable 'pos' [-Wunused-variable] vec pos = vec(proj.o).sub(vec(proj.vel).normalize().mul(3.f)); ^ 4 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/server.o game/server.cpp In file included from game/server.cpp:2: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/server.cpp:2: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/stf.o game/stf.cpp In file included from game/stf.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/stf.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine -Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` -c -o game/weapons.o game/weapons.cpp In file included from game/weapons.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:80: shared/tools.h:795:64: warning: conversion from string literal to 'char *' is deprecated [-Wdeprecated-writable-strings] inline char *expandstr(char *o, const char *n, char *delimit = " ") ^ In file included from game/weapons.cpp:1: In file included from game/game.h:4: In file included from engine/engine.h:4: In file included from shared/cube.h:81: shared/command.h:88:47: warning: destination for this 'memcpy' call is a pointer to dynamic class 'ident'; vtable pointer will be overwritten [-Wdynamic-class-memaccess] ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ~~~~~~ ^ shared/command.h:88:47: note: explicitly cast the pointer to silence this warning ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return *this; } // force vtable copy, ugh ^ (void*) 2 warnings generated. c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 -fomit-frame-pointer -Wall -fsigned-char -o bfclient shared/crypto.o shared/geom.o shared/stream.o shared/tools.o shared/zip.o engine/bih.o engine/blend.o engine/blob.o engine/client.o engine/command.o engine/console.o engine/decal.o engine/dynlight.o engine/glare.o engine/grass.o engine/irc.o engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/movie.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/pvs.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/shadowmap.o engine/sound.o engine/texture.o engine/ui.o engine/water.o engine/world.o engine/worldio.o game/ai.o game/client.o game/ctf.o game/entities.o game/game.o game/hud.o game/physics.o game/projs.o game/server.o game/stf.o game/weapons.o -Lenet -lenet -L/usr/loca l/lib `/ usr/local/bin/sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL /usr/bin/ld: ยช: invalid DSO for symbol `XFree' definition /usr/local/lib/libX11.so.6: could not read symbols: Bad value c++: error: linker command failed with exit code 1 (use -v to see invocation) gmake[1]: *** [client] Error 1 gmake[1]: Leaving directory `/wrkdirs/usr/ports/games/bloodfrontier/work/bloodfrontier/src' *** Error code 1 Stop. make: stopped in /usr/ports/games/bloodfrontier ===> Cleaning for bloodfrontier-b2_6
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