You are receiving this mail as a port that you maintain
is failing to build on the FreeBSD package build server.
Please investigate the failure and submit a PR to fix
build.

Maintainer:     amd...@freebsd.org
Last committer: a...@freebsd.org
Ident:          $FreeBSD: head/games/bloodfrontier/Makefile 324744 2013-08-14 
22:35:50Z ak $
Log URL:        
http://beefy2.isc.freebsd.org/bulk/head-amd64-default/2013-09-12_01h37m09s/logs/bloodfrontier-b2_6.log
Build URL:      
http://beefy2.isc.freebsd.org/bulk/head-amd64-default/2013-09-12_01h37m09s
Log:

====>> Building games/bloodfrontier
build started at Thu Sep 12 13:43:33 UTC 2013
port directory: /usr/ports/games/bloodfrontier
building for: FreeBSD head-amd64-default-job-19 10.0-CURRENT FreeBSD 
10.0-CURRENT amd64
maintained by: amd...@freebsd.org
Makefile ident:      $FreeBSD: head/games/bloodfrontier/Makefile 324744 
2013-08-14 22:35:50Z ak $
Poudriere version: 3.1-pre

---Begin Environment---
OSVERSION=1000055
UNAME_v=FreeBSD 10.0-CURRENT
UNAME_r=10.0-CURRENT
BLOCKSIZE=K
MAIL=/var/mail/root
STATUS=1
MASTERMNT=/usr/local/poudriere/data/build/head-amd64-default/ref
PKG_EXT=txz
tpid=17413
PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/root/bin
POUDRIERE_BUILD_TYPE=bulk
NBPARALLEL=24
PKGNG=1
PKGNAME=bloodfrontier-b2_6
PKG_DELETE=/usr/local/sbin/pkg delete -y -f
PKG_ADD=/usr/local/sbin/pkg add
PWD=/root
MASTERNAME=head-amd64-default
USER=root
HOME=/root
POUDRIERE_VERSION=3.1-pre
SKIPSANITY=1
LOCALBASE=/usr/local
PACKAGE_BUILDING=yes
---End Environment---

---Begin OPTIONS List---
===> The following configuration options are available for bloodfrontier-b2_6:
     OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
====> Executable Selections: you have to choose at least one of them
     CLIENT=on: Build client
     DEDICATED=on: Build dedicated server
===> Use 'make config' to modify these settings
---End OPTIONS List---

--CONFIGURE_ARGS--
--x-libraries=/usr/local/lib --x-includes=/usr/local/include 
--prefix=/usr/local ${_LATE_CONFIGURE_ARGS}
--End CONFIGURE_ARGS--

--CONFIGURE_ENV--
TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config MAKE=gmake 
SHELL=/bin/sh CONFIG_SHELL=/bin/sh CONFIG_SITE=/usr/ports/Templates/config.site 
lt_cv_sys_max_cmd_len=262144
--End CONFIGURE_ENV--

--MAKE_ENV--
TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config SHELL=/bin/sh 
NO_LINT=YES PREFIX=/usr/local  LOCALBASE=/usr/local  LIBDIR="/usr/lib"  CC="cc" 
CFLAGS="-O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing"  CPP="cpp" 
CPPFLAGS=""  LDFLAGS=""  CXX="c++" CXXFLAGS="-O2 -pipe -O3 -fomit-frame-pointer 
-fno-strict-aliasing -O3 -fomit-frame-pointer"  MANPREFIX="/usr/local" 
BSD_INSTALL_PROGRAM="install  -s -o root -g wheel -m 555"  
BSD_INSTALL_LIB="install  -s -o root -g wheel -m 444"  
BSD_INSTALL_SCRIPT="install  -o root -g wheel -m 555"  
BSD_INSTALL_DATA="install  -o root -g wheel -m 444"  BSD_INSTALL_MAN="install  
-o root -g wheel -m 444"
--End MAKE_ENV--

--SUB_LIST--
PREFIX=/usr/local
LOCALBASE=/usr/local
DATADIR=/usr/local/share/bloodfrontier
DOCSDIR=/usr/local/share/doc/bloodfrontier
EXAMPLESDIR=/usr/local/share/examples/bloodfrontier
WWWDIR=/usr/local/www/bloodfrontier
ETCDIR=/usr/local/etc/bloodfrontier
--End SUB_LIST--

---Begin make.conf---
USE_PACKAGE_DEPENDS=yes
BATCH=yes
WRKDIRPREFIX=/wrkdirs
PACKAGES=/packages
DISTDIR=/distfiles
#### /usr/local/etc/poudriere.d/make.conf ####
WITH_PKGNG=yes
NO_RESTRICTED=yes
DISABLE_MAKE_JOBS=yes
---End make.conf---
===>  Cleaning for bloodfrontier-b2_6
=======================<phase: check-config   >============================
===========================================================================
=======================<phase: pkg-depends    >============================
===>   bloodfrontier-b2_6 depends on file: /usr/local/sbin/pkg - not found
===>    Verifying install for /usr/local/sbin/pkg in /usr/ports/ports-mgmt/pkg
===>   Installing existing package /packages/All/pkg-1.1.4_2.txz
Installing pkg-1.1.4_2... done
If you are upgrading from the old package format, first run:

  # pkg2ng
===>   Returning to build of bloodfrontier-b2_6
===========================================================================
=======================<phase: fetch-depends  >============================
===========================================================================
=======================<phase: fetch          >============================
===> Fetching all distfiles required by bloodfrontier-b2_6 for building
===========================================================================
=======================<phase: checksum       >============================
===> Fetching all distfiles required by bloodfrontier-b2_6 for building
=> SHA256 Checksum OK for bloodfrontier-B2-linux.tar.bz2.
===========================================================================
=======================<phase: extract-depends>============================
===========================================================================
=======================<phase: extract        >============================
===> Fetching all distfiles required by bloodfrontier-b2_6 for building
===>  Extracting for bloodfrontier-b2_6
=> SHA256 Checksum OK for bloodfrontier-B2-linux.tar.bz2.
===========================================================================
=======================<phase: patch-depends  >============================
===========================================================================
=======================<phase: patch          >============================
===>  Patching for bloodfrontier-b2_6
===>  Applying FreeBSD patches for bloodfrontier-b2_6
===========================================================================
=======================<phase: build-depends  >============================
===>   bloodfrontier-b2_6 depends on file: /usr/local/bin/sdl-config - not found
===>    Verifying install for /usr/local/bin/sdl-config in 
/usr/ports/devel/sdl12
===>   Installing existing package /packages/All/sdl-1.2.15_2,2.txz
Installing sdl-1.2.15_2,2...Installing xproto-7.0.24... done
Installing xf86vidmodeproto-2.3.1... done
Installing xextproto-7.2.1... done
Installing renderproto-0.11.1... done
Installing randrproto-1.4.0... done
Installing libxcb-1.9.1...Installing libXdmcp-1.1.1... done
Installing libXau-1.0.8... done
Installing libxml2-2.8.0_2... done
Installing libpthread-stubs-0.3_3... done
 done
Installing libXxf86vm-1.1.3...Installing libXext-1.3.2,1...Installing 
libX11-1.6.1,1...Installing kbproto-1.0.6... done
 done
 done
 done
Installing libXrender-0.9.8... done
Installing libXrandr-1.4.1... done
Installing libXfixes-5.0.1...Installing fixesproto-5.0... done
 done
Installing libXdamage-1.1.4...Installing damageproto-1.2.1... done
 done
Installing dri2proto-2.8... done
Installing expat-2.1.0... done
Installing pciids-20130823... done
Installing libdrm-2.4.17_1...Installing libpciaccess-0.13.2... done
 done
Installing libGLU-9.0.0...Installing libGL-7.6.1_4... done
 done
Installing aalib-1.4.r5_6... done
 done
------------------------------------------------------------------------------
 Your SDL library has been built with libvgl support, which means that you
 can run almost any SDL application straight on your console (VESA 2.0
 compatible videocard is required).

 To do this you have to load the vesa kernel module or enable it in your
 kernel, and set environment variable "SDL_VIDEODRIVER=vgl".
------------------------------------------------------------------------------
===>   Returning to build of bloodfrontier-b2_6
===>   bloodfrontier-b2_6 depends on executable: gmake - not found
===>    Verifying install for gmake in /usr/ports/devel/gmake
===>   Installing existing package /packages/All/gmake-3.82_1.txz
Installing gmake-3.82_1...Installing gettext-0.18.3... done
 done
===>   Returning to build of bloodfrontier-b2_6
===>   bloodfrontier-b2_6 depends on file: 
/usr/local/libdata/pkgconfig/glproto.pc - not found
===>    Verifying install for /usr/local/libdata/pkgconfig/glproto.pc in 
/usr/ports/x11/glproto
===>   Installing existing package /packages/All/glproto-1.4.16.txz
Installing glproto-1.4.16... done
===>   Returning to build of bloodfrontier-b2_6
===>   bloodfrontier-b2_6 depends on file: 
/usr/local/libdata/pkgconfig/dri2proto.pc - found
===========================================================================
=======================<phase: lib-depends    >============================
===>   bloodfrontier-b2_6 depends on shared library: SDL-1.2 - found
===>   bloodfrontier-b2_6 depends on shared library: SDL_image-1.2 - not found
===>    Verifying install for SDL_image-1.2 in /usr/ports/graphics/sdl_image
===>   Installing existing package /packages/All/sdl_image-1.2.12_3.txz
Installing sdl_image-1.2.12_3...Installing webp-0.3.1...Installing 
png-1.5.17... done
Installing jpeg-8_4... done
 done
Installing tiff-4.0.3...Installing jbigkit-1.6... done
 done
 done
===>   Returning to build of bloodfrontier-b2_6
===>   bloodfrontier-b2_6 depends on shared library: SDL_mixer-1.2 - not found
===>    Verifying install for SDL_mixer-1.2 in /usr/ports/audio/sdl_mixer
===>   Installing existing package /packages/All/sdl_mixer-1.2.12_3.txz
Installing sdl_mixer-1.2.12_3...Installing smpeg-0.4.4_10... done
Installing timidity-0.2i_1... done
Installing libvorbis-1.3.3_1,3...Installing libogg-1.3.1,4... done
 done
Installing libmikmod-3.1.12... done
Installing flac-1.3.0_1... done
 done
===>   Returning to build of bloodfrontier-b2_6
===>   bloodfrontier-b2_6 depends on shared library: GLU.1 - found
===========================================================================
=======================<phase: configure      >============================
===>  Configuring for bloodfrontier-b2_6
===>   FreeBSD 10 autotools fix applied to 
/wrkdirs/usr/ports/games/bloodfrontier/work/bloodfrontier/src/enet/aclocal.m4
===>   FreeBSD 10 autotools fix applied to 
/wrkdirs/usr/ports/games/bloodfrontier/work/bloodfrontier/src/enet/configure
configure: loading site script /usr/ports/Templates/config.site
checking for a BSD-compatible install... /usr/bin/install -c -o root -g wheel
checking whether build environment is sane... yes
<snip>
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/ctf.o game/ctf.cpp
In file included from game/ctf.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/ctf.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/entities.o game/entities.cpp
In file included from game/entities.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/entities.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/game.o game/game.cpp
In file included from game/game.cpp:2:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/game.cpp:2:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/hud.o game/hud.cpp
In file included from game/hud.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/hud.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/physics.o game/physics.cpp
In file included from game/physics.cpp:2:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/physics.cpp:2:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
game/physics.cpp:836:8: warning: unused variable 'vel' [-Wunused-variable]
                        vec vel(pl->vel);
                            ^
3 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/projs.o game/projs.cpp
In file included from game/projs.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/projs.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
game/projs.cpp:337:39: warning: unused variable 'orig' [-Wunused-variable]
                vec dir = vec(proj.to).sub(proj.o), orig = proj.o;
                                                    ^
game/projs.cpp:1201:10: warning: unused variable 'pos' [-Wunused-variable]
                                        vec pos = 
vec(proj.o).sub(vec(proj.vel).normalize().mul(3.f));
                                            ^
4 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/server.o game/server.cpp
In file included from game/server.cpp:2:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/server.cpp:2:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/stf.o game/stf.cpp
In file included from game/stf.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/stf.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -DINTERFACE -DIRC -Ishared -Iengine 
-Igame -Ienet/include -I/usr/local/include `/usr/local/bin/sdl-config --cflags` 
  -c -o game/weapons.o game/weapons.cpp
In file included from game/weapons.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:80:
shared/tools.h:795:64: warning: conversion from string literal to 'char *' is 
deprecated [-Wdeprecated-writable-strings]
inline char *expandstr(char *o, const char *n, char *delimit = " ")
                                                               ^
In file included from game/weapons.cpp:1:
In file included from game/game.h:4:
In file included from engine/engine.h:4:
In file included from shared/cube.h:81:
shared/command.h:88:47: warning: destination for this 'memcpy' call is a 
pointer to dynamic class 'ident'; vtable pointer will be overwritten 
[-Wdynamic-class-memaccess]
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                       ~~~~~~ ^
shared/command.h:88:47: note: explicitly cast the pointer to silence this 
warning
    ident &operator=(const ident &o) { memcpy(this, &o, sizeof(ident)); return 
*this; }        // force vtable copy, ugh
                                              ^
                                              (void*)
2 warnings generated.
c++ -O2 -pipe -O3 -fomit-frame-pointer -fno-strict-aliasing -O3 
-fomit-frame-pointer -Wall -fsigned-char -o bfclient shared/crypto.o 
shared/geom.o shared/stream.o shared/tools.o shared/zip.o engine/bih.o 
engine/blend.o engine/blob.o engine/client.o engine/command.o engine/console.o 
engine/decal.o engine/dynlight.o engine/glare.o engine/grass.o engine/irc.o 
engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/movie.o 
engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o 
engine/physics.o engine/pvs.o engine/rendergl.o engine/rendermodel.o 
engine/renderparticles.o engine/rendersky.o engine/rendertext.o 
engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o 
engine/shadowmap.o engine/sound.o engine/texture.o engine/ui.o engine/water.o 
engine/world.o engine/worldio.o game/ai.o game/client.o game/ctf.o 
game/entities.o game/game.o game/hud.o game/physics.o game/projs.o 
game/server.o game/stf.o game/weapons.o -Lenet -lenet -L/usr/loca
 l/lib `/
 usr/local/bin/sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL
/usr/bin/ld: ยช: invalid DSO for symbol `XFree' definition
/usr/local/lib/libX11.so.6: could not read symbols: Bad value
c++: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[1]: *** [client] Error 1
gmake[1]: Leaving directory 
`/wrkdirs/usr/ports/games/bloodfrontier/work/bloodfrontier/src'
*** Error code 1

Stop.
make: stopped in /usr/ports/games/bloodfrontier
===>  Cleaning for bloodfrontier-b2_6
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