On 8/6/07, Hans Lambermont <[EMAIL PROTECTED]> wrote: > Hi David, > > David Yeske wrote: > > > The graphics/blender port is a binary port that has not been updated > > in a couple of years. > > I was wondering why ? (you being the maintainer ;-) . > > For every blender release I still build the binary blob for the > blender.org website. I don't have any feedback at this time of its > usage, in the NaN days it was a few hundred downloads per release if I'm > not mistaken. The graphics/blender port could just continue to follow > the blender.org website download offerings. > > > Most of the functionality has been migrated into the open source > > graphics/blender-devel port. > > I must admin that I have not checked graphics/blender-devel for some > time. It uses the scons build system, right ? (the other 2, makefiles > and cmake are what I use mostly) is the game engine building enabled in > scons ? The soundsystem ? standalone-player ? web browser plugins ? > > > I wanted to take a survey to see if anyone is still using the > > graphics/blender port as I plan to replace it with the open source > > blender. > > Using the blender.org release source tarballs ? Sounds like an idea. > Or do you intend to move the graphics/blender-devel to graphics/blender ? > > regards, > Hans Lambermont >
I plan on either removing the Blender 2.25 binary port from the ports collection or moving it to a directory like graphics/blender-old. I also want to move the blender 2.44 code into graphics/blender. My primary concern is that I'm not sure how many people are still using the binary 2.25 blender on FreeBSD since it is i386 only and is a FreeBSD 4.2 binary. _______________________________________________ freebsd-ports@freebsd.org mailing list http://lists.freebsd.org/mailman/listinfo/freebsd-ports To unsubscribe, send any mail to "[EMAIL PROTECTED]"