Thanks for the reply.
This app is intended to keep 20,000++ sockets alive at a time. These
sockets are very long lived.
I understand about kqueue. I will eventually write for this.
What I need to understand are the various kernel tunings required to
handle 20,000++ active sockets. I would like to approach the
theoretical max...is it 64k? That is, is the absolute max socket
descriptors 64k? any thing else in the way of this maximum?
thanks, ke han
On Oct 20, 2006, at 4:05 PM, Girish Venkatachalam wrote:
On Thu, Oct 19, 2006 at 11:24:30PM +0800, ke han wrote:
I am writing a socket server deamon in C++ on FreeBSD 6.1 (or 6.2 if
this matters to your answer). What this does is accept many sockets
and does a little work with each. Each socket has low traffic but
stay connected for long periods. All these sockets get accepted
through one public ip:port (if this matters).
So my desire is two things:
1 - good event handling for knowing which sockets have new data. I
assume kqueue is the way to go here?
2 - I need to know what my limits are on max number of sockets. If
my system is a 64-bit install on a server with 8GB RAM, I need to
know how many sockets I can handle. Also, what options do I have to
tune this? socket buffer size? Any kernel parameters needed to
tune?
As Chuck said select(2) is a good choice. That is what I used.
kqueue() is more powerful and certainly much better when it comes
to handling large number of sockets since kqueue(2) is very
efficient when it comes to polling sockets for events.
If you use select, the problem is that if you have say 2000 sockets
and only one socket is available for read/write, then select has a
stupid algo to figure out. Doesn't scale well.
But kqueue(2) is very good at that sort of thing. Also kqueue() has
a built in event mechanism that can be extended for signals and
files also.
If the sockets stay connected for long periods you may also want to
enable TCP KEEPALIVE flag on the sockets.
I don't think RAM and processor will be the bottleneck for you.
Since in typical scenarios number of concurrent connected sockets
don't usually hit such high limits.
They come and go...
HTH.
Best of luck!
regards,
Girish
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