In <001e01c2cf5c$45252bc0$59951ad3@windows>, James Buchanan <[EMAIL PROTECTED]> 
typed:
> For 3D games, C/C++, assembler and (something else, maybe Lisp/Scheme,
> since the latest games use AI techniques, and when learning AI
> Lisp/Scheme is typically used.)

I've been told that Python is a recognized bullet point for games
these days. The only LISP feature it's missing is macros, and it's got
a syntax that's more palatable to most people, and a very active
support community.

        <mike
-- 
Mike Meyer <[EMAIL PROTECTED]>              http://www.mired.org/consulting.html
Independent WWW/Perforce/FreeBSD/Unix consultant, email for more information.

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