In <001e01c2cf5c$45252bc0$59951ad3@windows>, James Buchanan <[EMAIL PROTECTED]> typed: > For 3D games, C/C++, assembler and (something else, maybe Lisp/Scheme, > since the latest games use AI techniques, and when learning AI > Lisp/Scheme is typically used.)
I've been told that Python is a recognized bullet point for games these days. The only LISP feature it's missing is macros, and it's got a syntax that's more palatable to most people, and a very active support community. <mike -- Mike Meyer <[EMAIL PROTECTED]> http://www.mired.org/consulting.html Independent WWW/Perforce/FreeBSD/Unix consultant, email for more information. To Unsubscribe: send mail to [EMAIL PROTECTED] with "unsubscribe freebsd-questions" in the body of the message