Author: jtn
Date: Mon Jun  9 10:46:39 2014
New Revision: 25098

URL: http://svn.gna.org/viewcvs/freeciv?rev=25098&view=rev
Log:
Rework 'techlossforgiveness' and 'techlossrestore' help.
They no longer contradict each other.

See gna bug #22098.

Modified:
    trunk/server/settings.c

Modified: trunk/server/settings.c
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/server/settings.c?rev=25098&r1=25097&r2=25098&view=diff
==============================================================================
--- trunk/server/settings.c     (original)
+++ trunk/server/settings.c     Mon Jun  9 10:46:39 2014
@@ -1563,21 +1563,25 @@
 
   GEN_INT("techlossforgiveness", game.server.techloss_forgiveness,
          SSET_RULES, SSET_SCIENCE, SSET_RARE, SSET_TO_CLIENT,
-         N_("Negative bulbs allowed before losing tech"),
-          N_("When your number of bulbs gets negative value lower than "
-             "this percentage of current research cost, you lose one "
-             "tech and number of bulbs is restored to 0. Special value -1 "
-             "disables tech loss completely."),
+         N_("Research point debt threshold for losing tech"),
+          N_("When you have negative research points, and your shortfall is "
+             "greater than this percentage of the cost of your current "
+             "research, you forget a technology you already knew.\n"
+             "The special value -1 prevents loss of technology regardless of "
+             "research points."),
           NULL, NULL,
          GAME_MIN_TECHLOSSFG, GAME_MAX_TECHLOSSFG,
          GAME_DEFAULT_TECHLOSSFG)
 
  GEN_INT("techlossrestore", game.server.techloss_restore,
          SSET_RULES, SSET_SCIENCE, SSET_RARE, SSET_TO_CLIENT,
-         N_("Bulbs restored when one loses a tech"),
-          N_("When you lose a tech, this percentage of its research "
-             "cost gets restored. Special value -1 means that "
-             "bulb count is always restored to zero."),
+         N_("Research points restored after losing a tech"),
+          N_("When you lose a technology due to a negative research balance "
+             "(see 'techlossforgiveness'), this percentage of its research "
+             "cost is credited to your research balance (this may not be "
+             "sufficient to make it positive).\n"
+             "The special value -1 means that your research balance is always "
+             "restored to zero, regardless of your previous shortfall."),
           NULL, NULL,
          GAME_MIN_TECHLOSSREST, GAME_MAX_TECHLOSSREST,
          GAME_DEFAULT_TECHLOSSREST)


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