Author: persia Date: Thu Jun 26 11:11:00 2014 New Revision: 25270 URL: http://svn.gna.org/viewcvs/freeciv?rev=25270&view=rev Log: Fix reversed logic in dai_is_unit_tired_waiting_boat
See patch #4839 Modified: trunk/ai/default/aiunit.c Modified: trunk/ai/default/aiunit.c URL: http://svn.gna.org/viewcvs/freeciv/trunk/ai/default/aiunit.c?rev=25270&r1=25269&r2=25270&view=diff ============================================================================== --- trunk/ai/default/aiunit.c (original) +++ trunk/ai/default/aiunit.c Thu Jun 26 11:11:00 2014 @@ -1942,7 +1942,6 @@ struct tile *src = NULL, *dest = NULL, *src_home_city = NULL; struct city *phome_city = NULL; struct unit_ai *unit_data = def_ai_unit_data(punit, ait); - bool required_boat = FALSE; if ((unit_data->task != AIUNIT_NONE)) { src = unit_tile(punit); @@ -1960,9 +1959,7 @@ return FALSE; } - required_boat = goto_is_sane(punit, dest); - - if (required_boat) { + if (!goto_is_sane(punit, dest)) { if (unit_transported(punit)) { /* if we're being transported */ return FALSE; _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits