Author: jtn Date: Tue Aug 5 22:44:50 2014 New Revision: 25832 URL: http://svn.gna.org/viewcvs/freeciv?rev=25832&view=rev Log: In civ2civ3, allow Lighthouse bonus to apply to Triremes starting their turn on coastal cities which also happen to be on rivers (but not on any other river tile).
See gna bug #22438. Modified: trunk/data/civ2civ3/effects.ruleset Modified: trunk/data/civ2civ3/effects.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2civ3/effects.ruleset?rev=25832&r1=25831&r2=25832&view=diff ============================================================================== --- trunk/data/civ2civ3/effects.ruleset (original) +++ trunk/data/civ2civ3/effects.ruleset Tue Aug 5 22:44:50 2014 @@ -3052,7 +3052,23 @@ { "type", "name", "range", "present" "Building", "Lighthouse", "Player", TRUE "UnitClass", "Trireme", "Local", TRUE +; No move bonus to Triremes starting their turn on rivers +; We also disable move bonus for city tiles in this clause... "Extra", "River", "Local", FALSE + "CityTile", "Center", "Local", FALSE + } + +; ...so that we can use this one to avoid penalising Triremes which start +; in a perfectly legal coastal city which also happens to be on a river +[effect_lighthouse_trireme_move_2] +type = "Move_Bonus" +value = 1 +reqs = + { "type", "name", "range" + "Building", "Lighthouse", "Player" + "UnitClass", "Trireme", "Local" + "CityTile", "Center", "Local" + "TerrainClass", "Oceanic", "Adjacent" } [effect_lighthouse_trireme_veteran] _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits