Author: jtn Date: Sat Mar 14 13:51:09 2015 New Revision: 28524 URL: http://svn.gna.org/viewcvs/freeciv?rev=28524&view=rev Log: Refresh NEWS and NEWS-2.5 files for 2.5.0, from wiki.
Modified: branches/S2_5/NEWS branches/S2_5/NEWS-2.5 Modified: branches/S2_5/NEWS URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/NEWS?rev=28524&r1=28523&r2=28524&view=diff ============================================================================== --- branches/S2_5/NEWS (original) +++ branches/S2_5/NEWS Sat Mar 14 13:51:09 2015 @@ -402,34 +402,34 @@ * Failure to load a ruleset no longer causes the server to quit; it now reverts to the previously loaded ruleset, or failing that the default ruleset. GNAPATCH#1449 + * On Windows, the server no longer sets the socket option + SO_REUSEADDR on its listening socket. This may fix some issues with + clients connecting to the wrong server. GNA#21583 + * The default database backend for authentication has changed from + MySQL to SQLite. GNA#19909 * There's no longer support for attempting to save games in formats compatible with previous major releases of Freeciv. The 'saveversion' server option has been removed. GNAPATCH#3188 GNAPATCH#3026 - * On Windows, the server no longer sets the socket option - SO_REUSEADDR on its listening socket. This may fix some issues with - clients connecting to the wrong server. GNA#21583 - * The default database backend has changed from MySQL to SQLite. - GNA#19909 AI There have been some improvements to the standard AI's behavior: * Defense - + The AI should more correctly account for travel time when - assessing danger to cities from enemy units; previously it - treated them as its own, which could be wrong for ZoC, - restrictinfra etc. GNAPATCH#3729 + Autosettlers are smarter about spotting danger: GNAPATCH#3854 o Sea and air units are now considered threats, not just land units. o Military units which can't attack are no longer considered threats. + + Cities needing defense are less prone to building walls before + units. GNAPATCH#4798 + The AI now considers non-land units that can conquer cities (such as Helicopters) a threat to continents it controls. GNA#22225 - + Cities needing defense are less prone to building walls before - units. GNAPATCH#4798 + + The AI should more correctly account for travel time when + assessing danger to cities from enemy units; previously it + treated them as its own, which could be wrong for ZoC, + restrictinfra etc. GNAPATCH#3729 + (as of RC1) The city the AI has nominated to build wonders is now permitted to build defensive units instead if necessary. GNAPATCH#5588 @@ -531,8 +531,6 @@ Tilesets / Art - * The icons for entertainers, scientists, and tax collectors now have - both male and female versions. GNAPATCH#4506 * The activity icons shown near units building roads and bases in Cimpletoon, Amplio2, and Trident are now small versions of the extras themselves. GNAPATCH#4059 GNA#20032 GNAPATCH#5856 @@ -541,6 +539,8 @@ GNAPATCH#5856 GNAPATCH#5877 * Improve colors for global warming / nuclear winter progress indicators. GNAPATCH#4827 + * The icons for entertainers, scientists, and tax collectors now have + both male and female versions. GNAPATCH#4506 * Made a few specialist icons available for custom rulesets (worker, farmer, merchant) for use by modpacks. These are not used in the supplied rulesets. GNAPATCH#4467 @@ -552,7 +552,7 @@ * Updated French, Polish, Catalan, Russian, Korean, Scottish Gaelic, British English, traditional Chinese, Spanish, German, Japanese, - and Finnish localizations. + Finnish, and Irish localizations. Build/portability Modified: branches/S2_5/NEWS-2.5 URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/NEWS-2.5?rev=28524&r1=28523&r2=28524&view=diff ============================================================================== --- branches/S2_5/NEWS-2.5 (original) +++ branches/S2_5/NEWS-2.5 Sat Mar 14 13:51:09 2015 @@ -1,10 +1,22 @@ -============================ -Welcome to Freeciv 2.5.0-RC2 -============================ +======================== +Welcome to Freeciv 2.5.0 +======================== The changes in the 2.5.x series are summarised below. For changes prior to 2.5, see NEWS. For more detailed changes, see the ChangeLog file. + + +CHANGES FROM 2.5.0-RC2 TO 2.5.0 +------------------------------- + + For those who've been trying the betas, these are the changes since the + last release candidate, 2.5.0-RC2: + * Added graphics for civ2civ3's Internet wonder. GNAPATCH#5806 + GNA#23379 + * Updated localizations: Spanish (98.6% core, 97.2% nations), + Japanese (93% core, 94% nations), Irish (46% core, 59% nations). + * Tweak network protocol developer documentation. GNAPATCH#5908 CHANGES FROM 2.5.0-RC1 TO 2.5.0-RC2 _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits