Author: jtn Date: Sat Mar 14 17:55:14 2015 New Revision: 28540 URL: http://svn.gna.org/viewcvs/freeciv?rev=28540&view=rev Log: Mention Migrants in civ2civ3 help for nuclear fallout and techs enabling extras.
See gna bug #23362. Modified: branches/S2_6/data/civ2civ3/techs.ruleset branches/S2_6/data/civ2civ3/units.ruleset Modified: branches/S2_6/data/civ2civ3/techs.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/techs.ruleset?rev=28540&r1=28539&r2=28540&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/techs.ruleset (original) +++ branches/S2_6/data/civ2civ3/techs.ruleset Sat Mar 14 17:55:14 2015 @@ -240,7 +240,9 @@ flags = "" graphic = "a.construction" graphic_alt = "-" -helptext = _("Allows Settlers, Workers and Engineers to build fortresses.") +helptext = _("\ +Allows Settlers, Migrants, Workers and Engineers to build fortresses.\ +") cost = 40 [advance_currency] @@ -663,7 +665,12 @@ flags = "" graphic = "a.railroad" graphic_alt = "-" -helptext = _("Allows Settlers, Workers and Engineers to build railroads. Decreases one-time revenue from new trade routes.") +helptext = _("\ +Allows Settlers, Migrants, Workers and Engineers to upgrade roads to \ +railroads.\ +"), _("\ +Decreases one-time revenue from new trade routes.\ +") cost = 350 [advance_recycling] @@ -773,7 +780,10 @@ flags = "" graphic = "a.superconductors" graphic_alt = "-" -helptext = _("Allows Settlers, Workers and Engineers to build maglevs.") +helptext = _("\ +Allows Settlers, Migrants, Workers and Engineers to upgrade railroads \ +with maglev.\ +") cost = 700 [advance_tactics] Modified: branches/S2_6/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=28540&r1=28539&r2=28540&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/units.ruleset (original) +++ branches/S2_6/data/civ2civ3/units.ruleset Sat Mar 14 17:55:14 2015 @@ -2081,7 +2081,7 @@ Similar to pollution and global warming, the risk of global nuclear\ winter increases with fallout. If nuclear winter occurs, terrain\ across the globe changes into desert, tundra, and ice. Settlers,\ - Workers, and Engineers can clean up nuclear fallout.\ + Migrants, Workers, and Engineers can clean up nuclear fallout.\ "), _("\ TIP 1: Nuking the ocean will not generate fallout, and is a most\ effective (but expensive!!) way of getting rid of enemy\ @@ -2089,10 +2089,10 @@ "), _("\ TIP 2: You may be involved in a situation where you've invaded an\ enemy country en masse, but the enemy cities are too strong.\ - Before using a Nuclear unit, assemble a gang of Settlers, Workers,\ - and/or Engineers next to the city and have them ready to fix\ - the fallout on the same turn it occurs! This minimizes the\ - chance of nuclear winter. Eco-friendly nukes!\ + Before using a Nuclear unit, assemble a gang of cleanup units\ + next to the city and have them ready to fix the fallout on the\ + same turn it occurs! This minimizes the chance of nuclear winter.\ + Eco-friendly nukes!\ ") [unit_diplomat] _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits