Author: cazfi Date: Fri Oct 23 17:42:56 2015 New Revision: 30186 URL: http://svn.gna.org/viewcvs/freeciv?rev=30186&view=rev Log: Fixed xgettext warnings about unterminated character constants.
See patch #6459 Modified: trunk/data/alien/units.ruleset trunk/data/civ2/game.ruleset Modified: trunk/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/units.ruleset?rev=30186&r1=30185&r2=30186&view=diff ============================================================================== --- trunk/data/alien/units.ruleset (original) +++ trunk/data/alien/units.ruleset Fri Oct 23 17:42:56 2015 @@ -157,6 +157,8 @@ hp_loss_pct = 0 flags = "Missile", "DoesntOccupyTile" +; /* <-- avoid gettext warnings +; ; Below: The individual units, one per section. ; ; The number can be variable, up to 200. Modified: trunk/data/civ2/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=30186&r1=30185&r2=30186&view=diff ============================================================================== --- trunk/data/civ2/game.ruleset (original) +++ trunk/data/civ2/game.ruleset Fri Oct 23 17:42:56 2015 @@ -149,7 +149,7 @@ ; disembarking. Boarding a ship spent every movement point the land unit ; had. ; -; Freeciv doesn't support removing all movement points when a unit boards a +; Freeciv doesn`t support removing all movement points when a unit boards a ; ship. If slow_invasions is set to FALSE a fast unit will be allowed to ; board a ship, be moved by it, disembark and keep moving in the same turn. ; That would have been impossible in Civ 2. If it is set to TRUE _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits