Author: cazfi
Date: Fri Oct 23 17:42:56 2015
New Revision: 30186

URL: http://svn.gna.org/viewcvs/freeciv?rev=30186&view=rev
Log:
Fixed xgettext warnings about unterminated character constants.

See patch #6459

Modified:
    trunk/data/alien/units.ruleset
    trunk/data/civ2/game.ruleset

Modified: trunk/data/alien/units.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/alien/units.ruleset?rev=30186&r1=30185&r2=30186&view=diff
==============================================================================
--- trunk/data/alien/units.ruleset      (original)
+++ trunk/data/alien/units.ruleset      Fri Oct 23 17:42:56 2015
@@ -157,6 +157,8 @@
 hp_loss_pct   = 0
 flags         = "Missile", "DoesntOccupyTile"
 
+; /* <-- avoid gettext warnings
+;
 ; Below: The individual units, one per section.
 ;
 ; The number can be variable, up to 200.  

Modified: trunk/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=30186&r1=30185&r2=30186&view=diff
==============================================================================
--- trunk/data/civ2/game.ruleset        (original)
+++ trunk/data/civ2/game.ruleset        Fri Oct 23 17:42:56 2015
@@ -149,7 +149,7 @@
 ; disembarking. Boarding a ship spent every movement point the land unit
 ; had.
 ;
-; Freeciv doesn't support removing all movement points when a unit boards a
+; Freeciv doesn`t support removing all movement points when a unit boards a
 ; ship. If slow_invasions is set to FALSE a fast unit will be allowed to
 ; board a ship, be moved by it, disembark and keep moving in the same turn.
 ; That would have been impossible in Civ 2. If it is set to TRUE


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