Author: cazfi Date: Tue Apr 26 05:42:32 2016 New Revision: 32495 URL: http://svn.gna.org/viewcvs/freeciv?rev=32495&view=rev Log: Typofix to comment of supplied rulesets; "attach" -> "attack"
See bug #24602 Modified: branches/S2_5/data/alien/units.ruleset branches/S2_5/data/civ1/units.ruleset branches/S2_5/data/civ2/units.ruleset branches/S2_5/data/civ2civ3/units.ruleset branches/S2_5/data/classic/units.ruleset branches/S2_5/data/experimental/units.ruleset branches/S2_5/data/multiplayer/units.ruleset Modified: branches/S2_5/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/alien/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/alien/units.ruleset (original) +++ branches/S2_5/data/alien/units.ruleset Tue Apr 26 05:42:32 2016 @@ -53,8 +53,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -101,7 +101,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should Modified: branches/S2_5/data/civ1/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ1/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/civ1/units.ruleset (original) +++ branches/S2_5/data/civ1/units.ruleset Tue Apr 26 05:42:32 2016 @@ -51,8 +51,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -99,7 +99,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should Modified: branches/S2_5/data/civ2/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/civ2/units.ruleset (original) +++ branches/S2_5/data/civ2/units.ruleset Tue Apr 26 05:42:32 2016 @@ -57,8 +57,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -105,7 +105,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should Modified: branches/S2_5/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/civ2civ3/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/civ2civ3/units.ruleset (original) +++ branches/S2_5/data/civ2civ3/units.ruleset Tue Apr 26 05:42:32 2016 @@ -61,8 +61,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -109,7 +109,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should Modified: branches/S2_5/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/classic/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/classic/units.ruleset (original) +++ branches/S2_5/data/classic/units.ruleset Tue Apr 26 05:42:32 2016 @@ -62,8 +62,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -110,7 +110,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should Modified: branches/S2_5/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/experimental/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/experimental/units.ruleset (original) +++ branches/S2_5/data/experimental/units.ruleset Tue Apr 26 05:42:32 2016 @@ -65,8 +65,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -113,7 +113,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should Modified: branches/S2_5/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_5/data/multiplayer/units.ruleset?rev=32495&r1=32494&r2=32495&view=diff ============================================================================== --- branches/S2_5/data/multiplayer/units.ruleset (original) +++ branches/S2_5/data/multiplayer/units.ruleset Tue Apr 26 05:42:32 2016 @@ -62,8 +62,8 @@ ; want add effect giving City Walls defence bonus against new class ; too. ; -; The actual tag used (the * in [unitclass_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unitclass_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -110,7 +110,7 @@ ; still work that tile ; "AttackNonNative" = Unit can attack units on non-native tiles. Unit type ; flag "Only_Native_Attack" can override this -; "AttFromNonNative" = Unit can launch attach from non-native tile (against +; "AttFromNonNative" = Unit can launch attack from non-native tile (against ; native one) ; This applies for both attacking from transport or ; cities. If only some unit types of the class should _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits