Author: cazfi Date: Tue May 3 05:35:09 2016 New Revision: 32548 URL: http://svn.gna.org/viewcvs/freeciv?rev=32548&view=rev Log: Fixed typo 'garphic' -> 'graphic' in unit type field 'graphic_alt' documentation.
See patch #7169 Modified: branches/S2_6/data/alien/units.ruleset branches/S2_6/data/civ1/units.ruleset branches/S2_6/data/civ2/units.ruleset branches/S2_6/data/civ2civ3/units.ruleset branches/S2_6/data/classic/units.ruleset branches/S2_6/data/experimental/units.ruleset branches/S2_6/data/multiplayer/units.ruleset branches/S2_6/data/sandbox/units.ruleset branches/S2_6/data/stub/units.ruleset Modified: branches/S2_6/data/alien/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/alien/units.ruleset (original) +++ branches/S2_6/data/alien/units.ruleset Tue May 3 05:35:09 2016 @@ -166,15 +166,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -185,9 +185,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/civ1/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/civ1/units.ruleset (original) +++ branches/S2_6/data/civ1/units.ruleset Tue May 3 05:35:09 2016 @@ -147,15 +147,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -166,9 +166,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/civ2/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/civ2/units.ruleset (original) +++ branches/S2_6/data/civ2/units.ruleset Tue May 3 05:35:09 2016 @@ -159,15 +159,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. +; a given flag or role. ; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -178,9 +178,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/civ2civ3/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/units.ruleset (original) +++ branches/S2_6/data/civ2civ3/units.ruleset Tue May 3 05:35:09 2016 @@ -196,15 +196,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. +; a given flag or role. ; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -215,9 +215,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/classic/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/classic/units.ruleset (original) +++ branches/S2_6/data/classic/units.ruleset Tue May 3 05:35:09 2016 @@ -172,15 +172,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -191,9 +191,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/experimental/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/experimental/units.ruleset (original) +++ branches/S2_6/data/experimental/units.ruleset Tue May 3 05:35:09 2016 @@ -186,15 +186,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -205,9 +205,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/multiplayer/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/multiplayer/units.ruleset (original) +++ branches/S2_6/data/multiplayer/units.ruleset Tue May 3 05:35:09 2016 @@ -171,15 +171,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -190,9 +190,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/sandbox/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/sandbox/units.ruleset (original) +++ branches/S2_6/data/sandbox/units.ruleset Tue May 3 05:35:09 2016 @@ -195,15 +195,15 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. +; a given flag or role. ; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** @@ -214,9 +214,9 @@ ; must not change, use this when renaming a unit after a ; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start Modified: branches/S2_6/data/stub/units.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/units.ruleset?rev=32548&r1=32547&r2=32548&view=diff ============================================================================== --- branches/S2_6/data/stub/units.ruleset (original) +++ branches/S2_6/data/stub/units.ruleset Tue May 3 05:35:09 2016 @@ -116,24 +116,28 @@ ; ; Below: The individual units, one per section. ; -; The number can be variable, up to 200. -; However for the "official" rulesets, units should not be removed +; The number can be variable, up to 200. +; However for the "official" rulesets, units should not be removed ; because that would break backward compatability with savegames. ; ; The order here matters: later units are considered "better" for -; a given flag or role. -; -; The actual tag used (the * in [unit_*]) does not matter, except -; it must be unique within this file, and it may be used in debug +; a given flag or role. +; +; The actual tag used (the * in [unit_*]) does not matter, except +; it must be unique within this file, and it may be used in debug ; output when reading this file. ; ; ** Fields ** ; -; name = name as seen by user +; name = translatable name as seen by user +; rule_name = (optional) name for savegames, rulesets etc; if not +; present, 'name' is used. Since the name used in savegames +; must not change, use this when renaming a unit after a +; ruleset has been released. ; graphic = tag specifying preferred graphic -; graphic_alt = tag for alternate garphic if preferred graphic is not -; present; especially if preferred graphic is non-standard, -; this should be a standard tag. Otherwise can use eg "-" +; graphic_alt = tag for alternate graphic if preferred graphic is not +; present; especially if preferred graphic is non-standard, +; this should be a standard tag. Otherwise can use eg "-" ; for no alternate graphic. ; tech_req = required advance, names from techs.ruleset, or special: ; "None" => available from start _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits