Author: sveinung
Date: Mon Sep 26 12:13:35 2016
New Revision: 33904

URL: http://svn.gna.org/viewcvs/freeciv?rev=33904&view=rev
Log:
Document mnemonic insertion in action UI names.

Explain that the first %s gets replaced by the client's in-band "this in a
mnemonic" signal character.

See patch #7725

Modified:
    branches/S2_6/data/alien/game.ruleset
    branches/S2_6/data/civ1/game.ruleset
    branches/S2_6/data/civ2/game.ruleset
    branches/S2_6/data/civ2civ3/game.ruleset
    branches/S2_6/data/classic/game.ruleset
    branches/S2_6/data/experimental/game.ruleset
    branches/S2_6/data/multiplayer/game.ruleset
    branches/S2_6/data/sandbox/game.ruleset
    branches/S2_6/data/stub/game.ruleset

Modified: branches/S2_6/data/alien/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/alien/game.ruleset       (original)
+++ branches/S2_6/data/alien/game.ruleset       Mon Sep 26 12:13:35 2016
@@ -196,7 +196,9 @@
 force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/civ1/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/civ1/game.ruleset        (original)
+++ branches/S2_6/data/civ1/game.ruleset        Mon Sep 26 12:13:35 2016
@@ -171,7 +171,9 @@
 force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/civ2/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/civ2/game.ruleset        (original)
+++ branches/S2_6/data/civ2/game.ruleset        Mon Sep 26 12:13:35 2016
@@ -187,7 +187,9 @@
 force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/civ2civ3/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/civ2civ3/game.ruleset    (original)
+++ branches/S2_6/data/civ2civ3/game.ruleset    Mon Sep 26 12:13:35 2016
@@ -197,7 +197,9 @@
 force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/classic/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/classic/game.ruleset     (original)
+++ branches/S2_6/data/classic/game.ruleset     Mon Sep 26 12:13:35 2016
@@ -191,7 +191,9 @@
 force_trade_route = TRUE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/experimental/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/experimental/game.ruleset        (original)
+++ branches/S2_6/data/experimental/game.ruleset        Mon Sep 26 12:13:35 2016
@@ -195,7 +195,9 @@
 force_trade_route = FALSE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/multiplayer/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/multiplayer/game.ruleset (original)
+++ branches/S2_6/data/multiplayer/game.ruleset Mon Sep 26 12:13:35 2016
@@ -195,7 +195,9 @@
 force_trade_route = FALSE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/sandbox/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/sandbox/game.ruleset     (original)
+++ branches/S2_6/data/sandbox/game.ruleset     Mon Sep 26 12:13:35 2016
@@ -195,7 +195,9 @@
 force_trade_route = FALSE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; /* TRANS: _Poison City (3% chance of success). */

Modified: branches/S2_6/data/stub/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff
==============================================================================
--- branches/S2_6/data/stub/game.ruleset        (original)
+++ branches/S2_6/data/stub/game.ruleset        Mon Sep 26 12:13:35 2016
@@ -183,7 +183,9 @@
 force_trade_route = FALSE
 
 ; What each action should be called when showing them to the player.
-; The first %s should be before the mnemonic of the action.
+; The first %s should be before the mnemonic of the action. A Freeciv client
+; that supports mnemonics will replace it with the in-band signal that marks
+; the following character as a mnemonic in its graphical toolkit.
 ; The second %s marks where extra details should be inserted.
 
 ; ui_name_xxx = _("%s%s")


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