Author: sveinung Date: Mon Sep 26 12:13:35 2016 New Revision: 33904 URL: http://svn.gna.org/viewcvs/freeciv?rev=33904&view=rev Log: Document mnemonic insertion in action UI names.
Explain that the first %s gets replaced by the client's in-band "this in a mnemonic" signal character. See patch #7725 Modified: branches/S2_6/data/alien/game.ruleset branches/S2_6/data/civ1/game.ruleset branches/S2_6/data/civ2/game.ruleset branches/S2_6/data/civ2civ3/game.ruleset branches/S2_6/data/classic/game.ruleset branches/S2_6/data/experimental/game.ruleset branches/S2_6/data/multiplayer/game.ruleset branches/S2_6/data/sandbox/game.ruleset branches/S2_6/data/stub/game.ruleset Modified: branches/S2_6/data/alien/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/alien/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/alien/game.ruleset (original) +++ branches/S2_6/data/alien/game.ruleset Mon Sep 26 12:13:35 2016 @@ -196,7 +196,9 @@ force_trade_route = TRUE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/civ1/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ1/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/civ1/game.ruleset (original) +++ branches/S2_6/data/civ1/game.ruleset Mon Sep 26 12:13:35 2016 @@ -171,7 +171,9 @@ force_trade_route = TRUE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/civ2/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/civ2/game.ruleset (original) +++ branches/S2_6/data/civ2/game.ruleset Mon Sep 26 12:13:35 2016 @@ -187,7 +187,9 @@ force_trade_route = TRUE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/civ2civ3/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/civ2civ3/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/civ2civ3/game.ruleset (original) +++ branches/S2_6/data/civ2civ3/game.ruleset Mon Sep 26 12:13:35 2016 @@ -197,7 +197,9 @@ force_trade_route = TRUE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/classic/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/classic/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/classic/game.ruleset (original) +++ branches/S2_6/data/classic/game.ruleset Mon Sep 26 12:13:35 2016 @@ -191,7 +191,9 @@ force_trade_route = TRUE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/experimental/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/experimental/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/experimental/game.ruleset (original) +++ branches/S2_6/data/experimental/game.ruleset Mon Sep 26 12:13:35 2016 @@ -195,7 +195,9 @@ force_trade_route = FALSE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/multiplayer/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/multiplayer/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/multiplayer/game.ruleset (original) +++ branches/S2_6/data/multiplayer/game.ruleset Mon Sep 26 12:13:35 2016 @@ -195,7 +195,9 @@ force_trade_route = FALSE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/sandbox/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/sandbox/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/sandbox/game.ruleset (original) +++ branches/S2_6/data/sandbox/game.ruleset Mon Sep 26 12:13:35 2016 @@ -195,7 +195,9 @@ force_trade_route = FALSE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; /* TRANS: _Poison City (3% chance of success). */ Modified: branches/S2_6/data/stub/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/branches/S2_6/data/stub/game.ruleset?rev=33904&r1=33903&r2=33904&view=diff ============================================================================== --- branches/S2_6/data/stub/game.ruleset (original) +++ branches/S2_6/data/stub/game.ruleset Mon Sep 26 12:13:35 2016 @@ -183,7 +183,9 @@ force_trade_route = FALSE ; What each action should be called when showing them to the player. -; The first %s should be before the mnemonic of the action. +; The first %s should be before the mnemonic of the action. A Freeciv client +; that supports mnemonics will replace it with the in-band signal that marks +; the following character as a mnemonic in its graphical toolkit. ; The second %s marks where extra details should be inserted. ; ui_name_xxx = _("%s%s") _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits