<URL: http://bugs.freeciv.org/Ticket/Display.html?id=35532 >
"Per I. Mathisen" <[EMAIL PROTECTED]> wrote: > ><URL: http://bugs.freeciv.org/Ticket/Display.html?id=35532 > >Hmm, ok. Can you list the deficiencies with the 2.1 AI that, in your >opinion, ought to be fixed before release? OK, but keep in mind that it has been 6 months since I last played the unmodified 2.1.0.b2. So I hope I'm not confusing my memory of it with memories of the modded versions that I created (in hopes of fixing some of the AI's problems). IIRC, the most troubling problems were: 1) The AIs built more happiness buildings (temple, colosseum, etc.) than they needed. 2) The AIs slowed (and in some cases, stopped) researching new techs sometime in the middle game. The AI civs typically set their tax rate high (70% or higher) despite the fact that they already had ample gold reserves. 3) The AIs refused to build harbors. 4) The AIs still didn't build WoWs aggressively enough. HTH. -Eddie _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev