<URL: http://bugs.freeciv.org/Ticket/Display.html?id=37820 >
On Saturday 17 March 2007 01:02 am, (Eddie_Anderson) wrote: > Per Inge Mathisen <[EMAIL PROTECTED]> wrote: > >We could just retire the distance based waste penalty. > > Perhaps, but I would prefer to keep it and give players a way to > remedy it. There are at least two reasons for keeping it: > > 1) Waste-by-Distance reflects (roughly) the real problems of > governing (or managing) a remote location. So it has a flavor of > realism. +1 > 2) Waste-by-Distance is the opposite side of the coin of trade > routes (which are more valuable if they are distant). That too > has a flavor of realism - because goods that have to be imported > from far away cities tend to cost more. +1 > And here's another idea. Perhaps the new trade route formula > that you just created could incorporate an incentive for a road > network. E.g. replace RMD with RMD/PFD. That way, the better the > travel conditions between the trading cities, the greater the income > from the trade route. I'm not as sure about this--maybe a U shaped curve or something similar (and maybe this rule would create that). Early in the game, trade over a long distance presumably takes a long time (slow travel) and small quantities (camel-loads), but is very expensive per unit cost because of the scarcity. Later in the game, trade becomes faster and easier--trucks over roads or railways--now quantities are larger, less scarce, less expensive per unit, but overall greater revenue due to greater quantity. (?) Randy Kramer _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev