<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39129 >

There is an other problem... When the pregame, when you cut someone, the
player is removed, so the players are renumbered. Then, the pplayer
pointer point to the next player. :/

I propose to set back:
    pplayer = ptarget->player;

and replace:
    if (pplayer)
by
    if (pplayer && !pplayer->is_connected)

This problem is for 2.0 and 2.1

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