<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39129 >
There is an other problem... When the pregame, when you cut someone, the player is removed, so the players are renumbered. Then, the pplayer pointer point to the next player. :/ I propose to set back: pplayer = ptarget->player; and replace: if (pplayer) by if (pplayer && !pplayer->is_connected) This problem is for 2.0 and 2.1 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev