<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389 >
Per I. Mathisen wrote: > I do not really have much of an opinion on whether LOG_FATAL or LOG_ERROR > should be translated or not. However, LOG_VERBOSE and LOG_DEBUG should > never be translated - they are not meant for public consumption, just > debugging. > I found several instances of LOG_FATAL that SHOULD be translated, as they inform the user that no rulesets can be found, or that the savegame is too old, or uses a terrain ruleset that is no longer supported. The user wouldn't have any idea about the installation problem without translation. Otherwise, most are: /* TRANS: message for an obscure ruleset error. */ Those were eliminated. Such errors should be found before shipping, or are truly odd bugs that should be reported verbatim. I found many instances of LOG_ERROR that should be LOG_FATAL, as they are just before an exit or assert(FALSE). Otherwise, removed all translation of LOG_ERROR, LOG_VERBOSE and LOG_DEBUG in ruleset and savegame, and where the tech/advance was translated for a log message elsewhere. Also, based on other recent reports here, added the filename to most logging messages, so that we can figure out where problems are located. > LOG_NORMAL is used to display all the usual information in the server > command-line, so it should definitely be translated. > Agreed. In ruleset and savegame, those (both) are translated. Trunk revision 13000. _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev