<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39397 >
Christian Knoke wrote: > Now, with Revision 13020, the ocean tiles problem seems gone, Yes, there were two t.ocean1 reports. Sadly, you'd neglected to mention that you are/were using trident tileset, not default amplio. Made it hard to reproduce.... Resolution posted at: <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39388 > The ancient bug had been fixed in trunk months ago. Tested against all 5 tilesets. Committed S2_1 revision 13006. 3: Don't have graphics tags "" or "" for technology "None". Still don't have graphics tags for "tech Nichts" -- I don't understand how/why that's happening. Thanks for (indirectly) confirming: <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39389 > Combined with (PR#39386) cleanup tilespec.c in hopes of debugging recent reports of tile load failures in certain configurations. ... Committed S2_1 revision 13003. > but there > is a port conflict for civserver, I will look into in asap. > Sorry, don't see a "port conflict" anywhere? 3: Trying "default/script.lua". 0: bind failed: Die Adresse wird bereits verwendet (We really need to fix those partially translated LOG_FATAL messages.) This is a new and different bug. Is it related to your errors/warnings in (PR#39400) 2.1 beta tolua doesn't compile on unspecified Linux platform? <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39400 > _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev