<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 >

> [EMAIL PROTECTED] - Wed Sep 06 00:54:19 2006]:
> 
> On Tue, 2006-09-05 at 16:57, Jason Dorje Short wrote:
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 >
> >
> > Daniel J McDonald wrote:
> > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 >
> > >
> > > On Sun, 2006-09-03 at 17:07, The default queue wrote:
> > >
> > >>
> -------------------------------------------------------------------------
> > >> 1.  when using Civ2 rules, the image for the aqueduct is the same
> as the
> > >> airport.

I cannot reproduce in 2.1.0-beta4. Has this been resolved in later versions?


> > >> 2.  When using default rules, fighters can't engage other units
> except
> > >> when immediately adjacent to a city.
> > >
> > > Aparently both fighters and bombers are completely useless.  They
> might
> > > be able to defend, but they cannot attack a city - not even when
> on a
> > > carrier immediately adjacent.
> >
> > I have no problem with it...you just move onto the unit/city and it
> > attacks...
> 
> in 2.0.8, it sure did.  Not in the beta I compiled.  And I tried with
> all flying types (well, I didn't bother with a stealth bomber or an
> a-bomb, and I didn't see awacs in that rule-set....)  But I did try
> helicoptors, cruise missles, stealth fighters, regular fighters,
> bombers.
> 
> Paratroopers still work.
> 
> Is there a later snapshot I should try to compile?  I used the srpm
> from
> Mandriva Cooker for 2.0.8, removed a few patches, adjusted version
> numbers, stuck in the new tarball, and rpmbuild -ba ....
> >
> > -jason
> 
> 

Is this also something you encounter when using the Civ2 ruleset? Have
you tried the default rules?

Also, have you tried both using goto and moving them with the numeric
keyboard?

 ~Daniel

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