<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 >
> [EMAIL PROTECTED] - Wed Sep 06 00:54:19 2006]: > > On Tue, 2006-09-05 at 16:57, Jason Dorje Short wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 > > > > > Daniel J McDonald wrote: > > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20395 > > > > > > > On Sun, 2006-09-03 at 17:07, The default queue wrote: > > > > > >> > ------------------------------------------------------------------------- > > >> 1. when using Civ2 rules, the image for the aqueduct is the same > as the > > >> airport. I cannot reproduce in 2.1.0-beta4. Has this been resolved in later versions? > > >> 2. When using default rules, fighters can't engage other units > except > > >> when immediately adjacent to a city. > > > > > > Aparently both fighters and bombers are completely useless. They > might > > > be able to defend, but they cannot attack a city - not even when > on a > > > carrier immediately adjacent. > > > > I have no problem with it...you just move onto the unit/city and it > > attacks... > > in 2.0.8, it sure did. Not in the beta I compiled. And I tried with > all flying types (well, I didn't bother with a stealth bomber or an > a-bomb, and I didn't see awacs in that rule-set....) But I did try > helicoptors, cruise missles, stealth fighters, regular fighters, > bombers. > > Paratroopers still work. > > Is there a later snapshot I should try to compile? I used the srpm > from > Mandriva Cooker for 2.0.8, removed a few patches, adjusted version > numbers, stuck in the new tarball, and rpmbuild -ba .... > > > > -jason > > Is this also something you encounter when using the Civ2 ruleset? Have you tried the default rules? Also, have you tried both using goto and moving them with the numeric keyboard? ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev