<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167 >
Hello Marko and Pepeto Ticket #40083 seems to have more info http://bugs.freeciv.org/Ticket/Display.html?id=40083 Even though it curiously predates the server-side fix? I can at least reproduce the backtrace there with curren trunk. When it crashes, the server is still up, so you can connect back to it and it won't crash. There you'll see that every single player is set to AI, that's why the explorer moves as soon as the game starts. The linked ticket also gives another clue: hagworld aka earth medium/classic won't crash but all the others do. The reason is of course that hagworld is in a different "format", just grep server_state in the scenarios: data/scenario/british-isles-85x80-v2.80.sav:server_state=0 data/scenario/earth-160x90-v2.sav:server_state=0 data/scenario/earth-80x50-v2.sav:server_state=0 data/scenario/europe-200x100-v2.sav:server_state=0 data/scenario/hagworld-120x60-v1.2.sav:server_state=2 data/scenario/iberian-peninsula-136x100-v1.0.sav:server_state=0 data/scenario/tutorial.sav:server_state=0 That is about as much of a clue I have. It seems this issue is pretty tricky Regards Ulrik _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev