<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40254 >
> [EMAIL PROTECTED] - Thu Jun 05 20:53:32 2008]: > > 2008/5/30 Madeline Book: > > > > When a user connected to a server with some > > AI players created by aifill, they were attached > > to an existing AI player but AI mode was not > > reset. So when the game started the player's > > units moved on their own. This patch fixes that > > problem by cancelling AI mode in the attached > > player if AI mode is on and the server is in > > the pregame state. > > I looked this problem too when I were working with the connectdialog > problems (still unsure what to do with the remaining patch I have) > > I don't like how things are not symmetric. When human detach from > player, human -> ai toggle comes from client. Your patch makes the > opposite in the server side. > Not that I'm against your patch. IMHO these both toggles should > happen at server side. Possibly there is a better way of handling it. I'll look into it if you do not beat me to it. ---------------------------------------------------------------------- ここには絶対ない。 _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev