<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40257 >

There was a forum post about some bugs in the civ2 ruleset
regarding the fundamentalism government:

http://forum.freeciv.org/viewtopic.php?p=20350

I have guessed at the required changes; they are in the
attached patch. I am also including a small savegame that
I used for cursory testing.

Please if someone who understand the ruleset effects system
have a look at the forum thread and the patch to see if the
changes are all right.


----------------------------------------------------------------------
毎日毎日同じなんだって

Attachment: civ2_funda_test.sav.gz
Description: GNU Zip compressed data

diff --git a/data/civ2/effects.ruleset b/data/civ2/effects.ruleset
index 5f329b2..ff0fbdb 100644
--- a/data/civ2/effects.ruleset
+++ b/data/civ2/effects.ruleset
@@ -163,7 +163,7 @@ name  = "Output_Waste"
 value = 2
 reqs  =
     { "type", "name", "range"
-      "Gov", "Republic", "Player"
+      "Gov", "Fundamentalism", "Player"
       "OutputType", "Trade", "Local"
     }
 
@@ -172,7 +172,7 @@ name  = "Output_Waste_By_Distance"
 value = 2
 reqs  =
     { "type", "name", "range"
-      "Gov", "Republic", "Player"
+      "Gov", "Fundamentalism", "Player"
       "OutputType", "Trade", "Local"
     }
 
@@ -606,6 +606,14 @@ reqs    =
       "Gov", "Democracy", "Player"
     }
 
+[effect_max_rates_6]
+name    = "Max_Rates"
+value   = 80
+reqs    =
+    { "type",       "name",      "range"
+      "Gov", "Fundamentalism", "Player"
+    }
+
 [effect_martial_law_each_0]
 name    = "Martial_Law_Each"
 value   = 1
@@ -1896,4 +1904,12 @@ value   = -585
 reqs    =
     { "type", "name", "range"
       "Tech", "Railroad", "Player"
-    }    
+    }
+
+[effect_tithes_fundamentalism]
+name    = "Happiness_To_Gold" 
+value   = 1 
+reqs    = 
+    { "type", "name", "range" 
+      "Gov", "Fundamentalism", "Player" 
+    }
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