<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40257 >
There was a forum post about some bugs in the civ2 ruleset regarding the fundamentalism government: http://forum.freeciv.org/viewtopic.php?p=20350 I have guessed at the required changes; they are in the attached patch. I am also including a small savegame that I used for cursory testing. Please if someone who understand the ruleset effects system have a look at the forum thread and the patch to see if the changes are all right. ---------------------------------------------------------------------- 毎日毎日同じなんだって
civ2_funda_test.sav.gz
Description: GNU Zip compressed data
diff --git a/data/civ2/effects.ruleset b/data/civ2/effects.ruleset index 5f329b2..ff0fbdb 100644 --- a/data/civ2/effects.ruleset +++ b/data/civ2/effects.ruleset @@ -163,7 +163,7 @@ name = "Output_Waste" value = 2 reqs = { "type", "name", "range" - "Gov", "Republic", "Player" + "Gov", "Fundamentalism", "Player" "OutputType", "Trade", "Local" } @@ -172,7 +172,7 @@ name = "Output_Waste_By_Distance" value = 2 reqs = { "type", "name", "range" - "Gov", "Republic", "Player" + "Gov", "Fundamentalism", "Player" "OutputType", "Trade", "Local" } @@ -606,6 +606,14 @@ reqs = "Gov", "Democracy", "Player" } +[effect_max_rates_6] +name = "Max_Rates" +value = 80 +reqs = + { "type", "name", "range" + "Gov", "Fundamentalism", "Player" + } + [effect_martial_law_each_0] name = "Martial_Law_Each" value = 1 @@ -1896,4 +1904,12 @@ value = -585 reqs = { "type", "name", "range" "Tech", "Railroad", "Player" - } + } + +[effect_tithes_fundamentalism] +name = "Happiness_To_Gold" +value = 1 +reqs = + { "type", "name", "range" + "Gov", "Fundamentalism", "Player" + }
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