<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 >

On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
>  This also brings the concept of client sied "invisible cities". These
> are cities client knows to exist, because it has seen some tile it
> uses, but doesn't know where city center is or anything about city
> internals. I fixed crash related to city->tile->city == NULL not so
> long ago. Maybe this (legally) invisible city code is not working
> correctly, but makes also fogged cities invisible.

Just make it a rule that if you see a city worked tile, you also see
the city working it and surrounding tiles? It makes a great deal of
sense from an in-game perspective, and should simplify the code logic.

  - Per



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