<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 >
On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > This also brings the concept of client sied "invisible cities". These > are cities client knows to exist, because it has seen some tile it > uses, but doesn't know where city center is or anything about city > internals. I fixed crash related to city->tile->city == NULL not so > long ago. Maybe this (legally) invisible city code is not working > correctly, but makes also fogged cities invisible. Just make it a rule that if you see a city worked tile, you also see the city working it and surrounding tiles? It makes a great deal of sense from an in-game perspective, and should simplify the code logic. - Per _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev