<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40453 >
Hi Madeline, I can confirm this crash, which is pretty serious. It only occurs with gen 1 and 2, not gen 3. The crash is fairly easy to reproduce, so then it should be possible to find out what's wrong, right? - Andreas On Sun, 14 Sep 2008, Madeline Book wrote: > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=40453 > I'm still randomly getting the assertion failure in latest svn in S2_1 (r15204) and S2_2 (r15205). :( Maybe the previous patch made it a little less likely, but it is still happening enough to be annoying (that is, everyday during testing). Is nobody else getting this? It is happening for both gen 1 and 2. Gen 3 generates the map alright, but it now seems that it places 2 or more players on single islands leaving other islands empty (this is with startpos=0). ;( I think that the start position allocation code needs to be looked at more carefully. For gen1,2 it should never abort the server unless there actually are less land tiles on the map than there are players (even so, aborting is a little harsh, it could just return to pregame and say that the map generation parameters caused the generator to fail). For gen=3+startpos=0 it must place players one per island, as per previous versions' behaviour and the help texts. (I'm not sure now that it is just the fault of the patch in #40417; it seems that the problem is a little deeper than just those changes I am guessing...) This is a fairly serious bug, I would say that it is the highest priority thing to be fixed before 2.1.7. ---------------------------------------------------------------------- ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev