<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40600 >

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40600 >
>   
>> [arch.and...@mail.ru - Sun Dec 14 11:38:50 2008]:
>>
>> Good day!
>> Today I'm upgraded to new version of freeciv (2.1.8)
>> and server begins disconnecting my client with this message
>>
>> 2: Lost connection: Andrey from localhost [...]
>> 1: cut connection [...] due to huge send buffer (2)
>>
>> No other technical information received or displayed on
>> the screen.
>>     
>
> I'm not sure how that particular error condition could have
> been triggered, though it could be due to some changes I made
> trying to fix other connection related bugs.
>
> What system are you running on (e.g. windows, linux, osx, etc.)
> and what exactly are you doing to cause the error to occur?
> Are you trying to start a new local game, or connecting to
> some server on the internet? Also, does the error always occur,
> or only sometimes?
>
>
> -----------------------------------------------------------------------
> 生き返った死体の衝撃だ。
>
>
>   

Hello!
This error was returned on server console in process of current turn 
(after pressing end turn button in the client application
but before turn calculation complete).
Server stay work but client should be reconnected.
I'm running local server and client applications under Windows XP sp2.

I'll make some tests like downgrade to lower version but error does not 
disappear.
In the next test I'm set network parameters "connection block" and "max 
seconds for network buffer to drain"
to higher values and it's help, error doesn't currently present.
But I think if count of cities and units in the game increased this 
error can return.

If it's need I can send save file. Now total count of cities in the game 
world near 1000
and total count of units near 6000. World size 30k tiles. Turn 
calculating time near 4 minutes.
I have good hardware (Core2Quad Q6600, and 4Gb RAM) this should be 
enough for gaming in big maps.



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