<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 >

> [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]:
> 
> default.serv has a hack in it which sets startunits to "cccwwx".  This
> does not match the server's hardwired default value when starting a
> game of Freeciv from scratch.  The hack is supposed to change the
> startunits back to "correct values," but at this moment in Freeciv
> development history, it's an incorrect value.
> 
> Reproducer:
> 1) using any GTK client, select "Start New Game"
> 2) /show startunits.  The value will be "ccwwx"
> 3) using the gui, select Ruleset Version "civ1".  startunits will be
> changed.
> 4) using the gui, select Ruleset Version "default".  startunits will
> be changed again.
> 5) /show startunits.  It now has value "cccwwx", one extra settler.
> 
> Solution: change line in default.serv to ccwwx

Ok.


-----------------------------------------------------------------------
誰がボケナス。
diff --git a/data/default.serv b/data/default.serv
index 59c020d..8ff4916 100644
--- a/data/default.serv
+++ b/data/default.serv
@@ -8,5 +8,5 @@ rulesetdir default
 
 # HACK: These are included to cancel out the settings from civ2.ruleset, etc.
 set sciencebox 100
-set startunits cccwwx
+set startunits ccwwx
 set borders 4
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