<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 >
> [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: > > default.serv has a hack in it which sets startunits to "cccwwx". This > does not match the server's hardwired default value when starting a > game of Freeciv from scratch. The hack is supposed to change the > startunits back to "correct values," but at this moment in Freeciv > development history, it's an incorrect value. > > Reproducer: > 1) using any GTK client, select "Start New Game" > 2) /show startunits. The value will be "ccwwx" > 3) using the gui, select Ruleset Version "civ1". startunits will be > changed. > 4) using the gui, select Ruleset Version "default". startunits will > be changed again. > 5) /show startunits. It now has value "cccwwx", one extra settler. > > Solution: change line in default.serv to ccwwx Ok. ----------------------------------------------------------------------- 誰がボケナス。
diff --git a/data/default.serv b/data/default.serv index 59c020d..8ff4916 100644 --- a/data/default.serv +++ b/data/default.serv @@ -8,5 +8,5 @@ rulesetdir default # HACK: These are included to cancel out the settings from civ2.ruleset, etc. set sciencebox 100 -set startunits cccwwx +set startunits ccwwx set borders 4
_______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev