On 05/04/2009, Daniel Markstedt <markst...@gmail.com> wrote:
>
> Madeline, maybe you could point out a few specific highlights with the
> release? :)

Although numerous bugs affecting all the clients and the server have been
fixed, the main improvements have been for the gtk2 client.

The most user visible changes are to the gui layout (almost all windows
will now fit on an 800x600 display) and optimizations in the drawing code
which make map interactions more responsive (for example using the
selection rectangle or viewing goto lines).

Of the many feature additions, about half are from ideas suggested by
users on the forum or in multiplayer games, and half adapted from code
originally in the warclient project (the unofficial multiplayer freeciv). All
such features are disabled by default so as not to unduly disturb single-
player users. They can be enabled in the interface tab in local options,
where they also have detailed tooltips.

Among these features, perhaps the most radical is the option to disable
unit order clearing on selection. This is a depature from the behaviour
of all previous freeciv versions (as far as I know) and gives units a more
consistent RTS style of handling.

Another nice optional change is to have the lower chat message area
split between chat messages and event messages, so that the user does
not have to manually switch tabs to view changes in either of them. It
is a minor GUI convenience, but it saves a lot of tedious tab switching
over the course of a game.

Although the forum is currently in a less than usable state, I hope to get
more user feedback about the new changes in 2.1.9 and also further
suggestions about improvements that could be incorporated into 2.1.10.
There is a lot of good stuff already planned for the next 2.1 releases and
the future 2.2 versions, so ideally freeciv development may resume in
full force once the current hosting problems are resolved.


----------------------------------------------------------------------
大写しには化粧しないといけませんか。

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