Perhaps the comments in the ruleset civ1 and civ2 should also be updated? See 
attached patch. I will also update the following patches ...

Am Friday 29 May 2009 04:11:08 schrieb Madeline Book:
> Update of bug #13582 (project freeciv):
>
>              Assigned to:                    None => mbook
>
>     _______________________________________________________
>
> Follow-up Comment #1:
>
> Patch is fine except for the use of 'true' and 'false'
> which should be 'TRUE' and 'FALSE'. I will fix that
> and commit it.
>
>
> ----------------------------------------------------------------
> 本当の誠は何なのだ。
>
>     _______________________________________________________
>
> Reply to this item at:
>
>   <http://gna.org/bugs/?13582>
>
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-- 
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt <at> mapfa.de
diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ1/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset
--- freeciv-2.1.99svn15687//data/civ1/game.ruleset	2009-05-26 16:23:47.505473635 +0200
+++ freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset	2009-05-29 12:07:54.406185781 +0200
@@ -62,7 +62,13 @@
 ;     is negative, random buildings in the city are sold off. If the gold
 ;     is still negative, then supported units with gold upkeep are
 ;     disbanded.
-; 1 - Gold upkeep for all buildings and units is paid in a lump sum after
+; 1 - In the first step, the player's total gold must be non-negative after
+;     paying upkeep for all buildings within a city. If for any city the
+;     player's gold is negative, random buildings in the city are sold off.
+;     In the second step, gold upkeep for all units is paid in a lump sum.
+;     If the player does not have enough gold, random units with gold upkeep
+;     are disbanded.
+; 2 - Gold upkeep for all buildings and units is paid in a lump sum after
 ;     all cities have been processed. If the player does not have enough
 ;     gold, random buildings from random cities are sold. If still more
 ;     gold is needed, then random units with gold upkeep are disbanded.
diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ2/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset
--- freeciv-2.1.99svn15687//data/civ2/game.ruleset	2009-05-26 16:23:47.593475294 +0200
+++ freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset	2009-05-29 12:07:41.250549946 +0200
@@ -56,7 +56,13 @@
 ;     is negative, random buildings in the city are sold off. If the gold
 ;     is still negative, then supported units with gold upkeep are
 ;     disbanded.
-; 1 - Gold upkeep for all buildings and units is paid in a lump sum after
+; 1 - In the first step, the player's total gold must be non-negative after
+;     paying upkeep for all buildings within a city. If for any city the
+;     player's gold is negative, random buildings in the city are sold off.
+;     In the second step, gold upkeep for all units is paid in a lump sum.
+;     If the player does not have enough gold, random units with gold upkeep
+;     are disbanded.
+; 2 - Gold upkeep for all buildings and units is paid in a lump sum after
 ;     all cities have been processed. If the player does not have enough
 ;     gold, random buildings from random cities are sold. If still more
 ;     gold is needed, then random units with gold upkeep are disbanded.
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