URL: <http://gna.org/bugs/?13814>
Summary: segfault in assess_danger_player Project: Freeciv Submitted by: mbook Submitted on: Monday 06/29/2009 at 18:07 Category: general Severity: 4 - Important Priority: 7 - High Status: Confirmed Assigned to: mbook Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None _______________________________________________________ Details: I have confirmed the crash, it occurs fairly regularly after a few turns in trunk if I just set all units to auto-explore at the start of the game. On 26/06/2009, Jordi Negrevernis i Font <jnegrever...@jnfprogramari.com> wrote: > > Ejem... happy debugging... > > #0 0x0806b9db in assess_danger_player (pplayer=0x82c8a74) at advmilitary.c:415 myiter = (struct genlist_link *) 0x2 #1 0x080cc6f6 in ai_do_first_activities (pplayer=0x82c8a74) at aihand.c:430 No locals. #2 0x08052dbf in srv_running () at srv_main.c:642 eot_timer = (struct timer *) 0x89a3290 save_counter = 1 is_new_turn = true __PRETTY_FUNCTION__ = "srv_running" #3 0x08053984 in srv_main () at srv_main.c:2383 No locals. #4 0x0804b1df in main (argc=1, argv=0xbfdfe3e4) at civserver.c:290 inx = 1 showhelp = 27 showvers = 8 option = <value optimized out> ---------------------------------------------------------------- 探検するのは危険だそうです。 _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13814> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev