URL:
  <http://gna.org/bugs/?13814>

                 Summary: segfault in assess_danger_player
                 Project: Freeciv
            Submitted by: mbook
            Submitted on: Monday 06/29/2009 at 18:07
                Category: general
                Severity: 4 - Important
                Priority: 7 - High
                  Status: Confirmed
             Assigned to: mbook
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 
        Operating System: None

    _______________________________________________________

Details:

I have confirmed the crash, it occurs fairly regularly
after a few turns in trunk if I just set all units to
auto-explore at the start of the game.

On 26/06/2009, Jordi Negrevernis i Font <jnegrever...@jnfprogramari.com>
wrote:
>
>     Ejem... happy debugging...
>
>

#0  0x0806b9db in assess_danger_player (pplayer=0x82c8a74) at
advmilitary.c:415
       myiter = (struct genlist_link *) 0x2
#1  0x080cc6f6 in ai_do_first_activities (pplayer=0x82c8a74) at aihand.c:430
No locals.
#2  0x08052dbf in srv_running () at srv_main.c:642
       eot_timer = (struct timer *) 0x89a3290
       save_counter = 1
       is_new_turn = true
       __PRETTY_FUNCTION__ = "srv_running"
#3  0x08053984 in srv_main () at srv_main.c:2383
No locals.
#4  0x0804b1df in main (argc=1, argv=0xbfdfe3e4) at civserver.c:290
       inx = 1
       showhelp = 27
       showvers = 8
       option = <value optimized out>


----------------------------------------------------------------
探検するのは危険だそうです。




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