URL: <http://gna.org/bugs/?13862>
Summary: [Patch] Separate default.lua & script.lua Project: Freeciv Submitted by: cazfi Submitted on: Saturday 07/04/2009 at 12:14 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None _______________________________________________________ Details: We current load just one script file, script.lua. This is maintenance nightmare for custom rulesets. They cannot implement just their own custom scripts, but have to implement (and maintain!) all the scripting provided by default script.lua (currently only huts, but much more in the future). Actually, we have this problem already in officil Freeciv distribution. It appears that civ1/civ2 rulesets have their own outdated copies of script.lua. Attached patch divides scripting in to two files. default.lua implements scripts that should be available for all rulesets. script.lua is for ruleset specific scripts. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Saturday 07/04/2009 at 12:14 Name: DefaultLuaScript.diff Size: 17kB By: cazfi <http://gna.org/bugs/download.php?file_id=6125> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13862> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev