URL:
  <http://gna.org/bugs/?14091>

                 Summary: wish: choose next selected unit logically
                 Project: Freeciv
            Submitted by: kudra
            Submitted on: Saturday 08/08/2009 at 09:15
                Category: None
                Severity: 1 - Wish
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 
        Operating System: None

    _______________________________________________________

Details:

Most of the time, the next selected unit is chosen logically.  For instance,
if there are several engineers on a square which have finished a task, they
will generally be selected in turn before a unit on a different square is
selected.  However this does not happen if you bypass the current active unit
by activating all units on a square.

For instance, if you have a transporter loaded with engineers, first you will
get one engineer, then the transporter, then possibly several entirely
unrelated units, followed by the remaining engineers.  I would expect to get
either (a) all engineers followed by the transporter, then unrelated units;
or (b) the transporter, all engineers, and then unrelated units.

It seems like the most logical next unit would always be the one in closest
geographic proximity to the previous active unit, and of the same type of
unit over a different type of unit if there are two units the same distance
from the earlier unit.




    _______________________________________________________

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