URL: <http://gna.org/bugs/?14091>
Summary: wish: choose next selected unit logically Project: Freeciv Submitted by: kudra Submitted on: Saturday 08/08/2009 at 09:15 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None _______________________________________________________ Details: Most of the time, the next selected unit is chosen logically. For instance, if there are several engineers on a square which have finished a task, they will generally be selected in turn before a unit on a different square is selected. However this does not happen if you bypass the current active unit by activating all units on a square. For instance, if you have a transporter loaded with engineers, first you will get one engineer, then the transporter, then possibly several entirely unrelated units, followed by the remaining engineers. I would expect to get either (a) all engineers followed by the transporter, then unrelated units; or (b) the transporter, all engineers, and then unrelated units. It seems like the most logical next unit would always be the one in closest geographic proximity to the previous active unit, and of the same type of unit over a different type of unit if there are two units the same distance from the earlier unit. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14091> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev