Follow-up Comment #1, patch #1235 (project freeciv):

one remark to this patch series:

Using this patch, the city map in the city windows is scaled down. It's hard
to see that's on the tiles. The size of the city map is defined in
citydlg_common.c:generate_citydlg_dimensions(). 

I would propose to use the default city radius of 2 (pr 3?) to define the
dimensions of the city map window. If the city radius is greater than this
radius, scroll bars appear for the city map window.

I don't know gtk to code this ...


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