Follow-up Comment #8, patch #1352 (project freeciv): > I would say at the end of srv_ready, in else case after > init_new_game().
This does not help - I put it into start_game() and it is working now. > The enumerator names are stored in common/events.c as > enum_name member, but the accessors are missing. Also the list > is not in the enum order. I did use the internal names for all the enumerators (foo_name()). > It is quite wrong, because S_S_INITIAL state will be > considered as turn 0. If a game is loaded and someone connects > before it starts, he will receive wrong messages with strange > tile info and other links. I think it must be protected by the > server_state. It is back again ... (file #7189) _______________________________________________________ Additional Item Attachment: File name: event_cache-20091031-2-0004-save-event-cache-in-savegame.diff Size:15 KB _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1352> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev