URL: <http://gna.org/bugs/?14745>
Summary: UI for management of trade routes non-obvious or non-existant Project: Freeciv Submitted by: None Submitted on: Thursday 11/12/2009 at 05:24 CET Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: free...@tech.geek.nz Open/Closed: Open Release: 2.1.9 Discussion Lock: Any Operating System: GNU/Linux Planned Release: None _______________________________________________________ Details: After using a canavan to establish a trade route between two of my cities, I was unable to find UI to show me how much (per-turn) trade is generated by it, despite searching both help and Google. I did find the "View | City Traderoutes" command, which is great for visually showing established routes, but this does not show how much trade is being generated, and has the potential to become crowded over time (maybe it could be toggled on a per-city basis, like the city worker map grid?). IMO, UI to show and manage trade routes should appear in one or both of these places: * In the "Overview" tab, or a separate "Trade" tab, of both city's information report. * In a new "Trade" report, accessible from the "Reports" menu. If the per-city "Trade" tab idea is implemented, that would also give opportunity to break down the trade generated by the city, separately listing the effects of modifiers such as terrain specials, roads, railroads, government, improvements, wonders, corruption, etc. If the "Trade" report idea is implemented, that would give an excellent opportunity to visualise trade routes on a city-by-city or even route-by-route basis, as suggested above. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14745> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev