URL: <http://gna.org/bugs/?14939>
Summary: Triremes can go anywhere in civ1/civ2 rulesets Project: Freeciv Submitted by: jtn Submitted on: Monday 14/12/09 at 02:08 Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None _______________________________________________________ Details: The civ1/civ2 rulesets don't have Deep Ocean, and their Triremes have the "Trireme" flag (unlike the default ruleset), which now has the effect of completely prohibiting movement away from "safe" coast. However, this "Trireme" flag has no effect, as no terrain is marked as "UnsafeCoast". I assume this was unintentional. The attached patch marks oceans as "UnsafeCoast" in these tilesets (as in S2_1), which prevents Triremes from straying from the coast. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Monday 14/12/09 at 02:08 Name: civ1_civ2_trireme.diff Size: 1kB By: jtn Restore restrictions on civ1/2 Triremes. Against S2_2 r16490. <http://gna.org/bugs/download.php?file_id=7497> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14939> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev