Follow-up Comment #2, bug #15258 (project freeciv): > I'm afraid I didn't write down the exact error, but ISTR a line > 247 mentioned. Ah, this one: > > server/sanitycheck.c:247: SANITY_CITY(pcity, > !terrain_has_flag(tile_terrain(pcenter), TER_NO_CITIES)); > > I'm not aware of any state variable that remembers whether the > last turn resulted in random terrain changes; otherwise one > could just wrap that TER_NO_CITIES check in if > (game.info.last_turn_had_upset) { ... }
Thank you, this help us a lot to know what is the problem. The correct fix would be to avoid the terrain change via global warming or nuclear winter when the new terrain has the TER_NO_CITIES flag and the tile contains a city. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15258> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev