Update of bug #15277 (project freeciv): Status: None => Ready For Test Planned Release: => 2.2.0
_______________________________________________________ Follow-up Comment #1: gdb output: #0 0x00007fec366a1645 in raise () from /lib64/libc.so.6 (gdb) where #0 0x00007fec366a1645 in raise () from /lib64/libc.so.6 #1 0x00007fec366a2c33 in abort () from /lib64/libc.so.6 #2 0x00007fec3669a329 in __assert_fail () from /lib64/libc.so.6 #3 0x00000000004623b6 in pick_a_nation (choices=0x0, ignore_conflicts=false, only_available=true, barb_type=LAND_BARBARIAN) at plrhand.c:1337 #4 0x0000000000440169 in create_barbarian_player (type=LAND_BARBARIAN) at barbarian.c:121 #5 0x0000000000440b3c in summon_barbarians () at barbarian.c:528 #6 0x000000000040b1f5 in end_turn () at srv_main.c:947 #7 0x000000000040c847 in srv_main () at srv_main.c:2105 #8 0x00000000004043c6 in main (argc=1, argv=0x7fff8db37d18) at civserver.c:359 The server fails because it can't find a barbarian nation. The reason is within srv_main.c. With start positions set only a selected range of nation will be allowed within init_available_nations(). The patch activates sea and land barbarians for every game. Patch for S2_2 and trunk. (file #7908) _______________________________________________________ Additional Item Attachment: File name: S2_2-trunk-allow-sea-and-land-barbarians.patch Size:0 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15277> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev