URL: <http://gna.org/patch/?1459>
Summary: Help: clarify which buildings/wonders help with military unhappiness Project: Freeciv Submitted by: jtn Submitted on: Tuesday 09/02/10 at 02:50 Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 _______________________________________________________ Details: While updating the ruleset-independent help, it became clear that the ruleset-dependent help doesn't give many clues as to which of the buildings and wonders offset unhappiness caused by aggressive military units and which don't. (There were some surprises for me in there!) In principle this should be derivable from the effects system, but I don't have time now, so here's a manual update to the three built-in rulesets to be going on with. (Also fixes inaccurate description of Oracle effect in civ1 ruleset, and general inaccuracy in the unlikely case of Oracle+Temple but no Mysticism.) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tuesday 09/02/10 at 02:50 Name: help-ruleset-unhappiness.diff Size: 12kB By: jtn S2_2 r16762: clarify unit-caused unhappiness in ruleset help (default/civ2/civ1) <http://gna.org/patch/download.php?file_id=8011> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1459> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev