Update of bug #15448 (project freeciv): Status: None => Ready For Test
_______________________________________________________ Follow-up Comment #2: patch attached the ruleset is loaded by load_game(); it sets aifill and activates the selected number of AIs. After that nplayers is loaded from the savegame. This is used as check (via player_count()) in aifill(). Now, if nplayer is lower than aifill the activated AIs will not be resetted. (file #8227) _______________________________________________________ Additional Item Attachment: File name: 20100222-master-fix-definition-of-nplayers-loaded-from-a-scenario.patch Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15448> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev