Update of bug #15448 (project freeciv):

                  Status:                    None => Ready For Test         

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Follow-up Comment #2:

patch attached

the ruleset is loaded by load_game(); it sets aifill and activates the
selected number of AIs. After that nplayers is loaded from the savegame. This
is used as check (via player_count()) in aifill(). Now, if nplayer is lower
than aifill the activated AIs will not be resetted.

(file #8227)
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Additional Item Attachment:

File name:
20100222-master-fix-definition-of-nplayers-loaded-from-a-scenario.patch
Size:1 KB


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Reply to this item at:

  <http://gna.org/bugs/?15448>

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