URL: <http://gna.org/bugs/?15491>
Summary: civ1 sanity failure punit->transported_by != -1 Project: Freeciv Submitted by: cazfi Submitted on: Friday 02/26/2010 at 15:20 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_2 r16915 Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: I were sure I have reported similar problem before, but could not find the ticket. Attached civ1 autogame, after year 1500: 1: Failed server/sanitycheck.c:572 at ../../../src.patched/server/srv_main.c:737! !(punit->transported_by != -1) This seems to happen only with civ1 ruleset but with it often. In the past a bit similar problems have been caused by the fact that in civ1 cities can be next to each other and can create canals through which ships can sail to tiles completely surrounded by land squares. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Friday 02/26/2010 at 15:20 Name: civ1transport_sanity.serv Size: 196B By: cazfi <http://gna.org/bugs/download.php?file_id=8290> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15491> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev