Hi I've started working on an update to the Amplio tileset. I wanted to incorporate some of the excellent tiles from Freeland and do a general update on some of the more dated tiles.
Major changes from Amplio: * New hills * New mountains * New desert * New tundra * New oasis * New forest and jungle. The jungle is now drawn as an overlay in the same way as the forest instead of being a single tile. * New snow + transitions * New water transitions * Cleanup of water<->land transitions (this is a candidate to backport to Amplio also as that one has numerous cut&paste glitches) * Many new specials I have made the new specials larger as I found the old ones a bit small. This might cause overlap problems which needs to be worked out. Screenshots and tarball can be found here: http://forum.freeciv.org/viewtopic.php?t=6224 The tarball currently include all the additional gfx from Amplio which is unchanged (cities, units etc) to be stand-alone. TODO: * Replace the rest of the specials * Make more variations for the jungle * Have a look over the misc gfx like fortress, airport etc and update where needed. Feedback and suggestions are welcome. If the response is positive I would like to eventually commit this to trunk as a tileset alternative. Thanks, Hogne _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev