Am Monday 05 July 2010 18:08:52 schrieb Bernd Jendrissek: > On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt > > <no-reply.invalid-addr...@gna.org> wrote: > > Follow-up Comment #2, patch #1733 (project freeciv): > >> - When playing with a lot of AI players with the largest map > >> size, ending a turn takes quite a lot of time. > > > > That's the real problem. You could try to compile using '--enable-gprof' > > to get profiling data (see patch #1707). I do not know how to fix this > > ... > > I think in a memory-intensive program like freeciv you might get more > accurate profiling data with something like oprofile with a sampling > rate low enough not to disturb the CPU's cache too much. > > IIRC when I last did an oprofile on my PC (an old one!) something like > 1/3 of client time was spent just picking the next unit to focus. I > never got around to investigating the AI's cycle footprint.
As this is mainly the server time I did run freeciv in autogame to produce some date. But you are right - it is quit slow ... Matthias _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev