Follow-up Comment #5, patch #1792 (project freeciv):

> This should already be the case after I implemented ai_type
> and function pointers in it. This makes it possible to make AI
> as separately loadable module. 

It is not the case. As listed in patch #1785 there are a lot dependencies of
the server on code in ./ai.

> This should already be the case after I implemented ai_type
> and function pointers in it. This makes it possible to make AI
> as separately loadable module. 

Yes; but at the moment the server code and the ai code are really
interconnected (ai_choice, settlermap, ...).

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