Follow-up Comment #5, patch #1792 (project freeciv): > This should already be the case after I implemented ai_type > and function pointers in it. This makes it possible to make AI > as separately loadable module.
It is not the case. As listed in patch #1785 there are a lot dependencies of the server on code in ./ai. > This should already be the case after I implemented ai_type > and function pointers in it. This makes it possible to make AI > as separately loadable module. Yes; but at the moment the server code and the ai code are really interconnected (ai_choice, settlermap, ...). _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1792> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev